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1
E-Books/E-Docs
 

Invent Your Own Computer Games with Python, 4th Edition


Sweigart, Al, author.
[Place of publication not identified] : No Starch Press, 2017. 2017

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 Axe Books 24x7 IT E-Book  Electronic Book    ---  Available
2
Print Material
 

Computer games designer


Featherstone, Mark, 1969-
Chicago, Ill. : Raintree, c2014. 2014

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 PCMS Jumpstart Chapter Non-Fiction  794.8 FEATHERSTONE    ---  Available
3
E-Books/E-Docs
 

Computer games as educational and management tools uses and approaches



Hershey, Pa. : Information Science Reference, c2011. 2011

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 Axe ProQuest E-Book  Electronic Book    ---  Available
4
E-Books/E-Docs
 

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5
E-Books/E-Docs
 

The ethics of computer games


Sicart, Miguel, 1978-
Cambridge, Mass. : MIT Press, c2009. 2009

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 Axe ProQuest E-Book  Electronic Book    ---  Available
6
E-Books/E-Docs
 

Biologically inspired artificial intelligence for computer games



Hershey, PA : Medical Information Science Reference/IGI, c2008 (Norwood, Mass. : Books24x7.com [generator]) 2008

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 Axe Books 24x7 IT E-Book  Electronic Book    ---  Available
7
E-Books/E-Docs
 

How computer games help children learn


Shaffer, David Williamson.
New York, N.Y. ; Basingstoke : Palgrave Macmillan, 2007. 2007

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8
Print Material
 

Algorithms and networking for computer games


Smed, Jouni.
Chichester, England ; Hoboken, NJ : Wiley, c2006. 2006

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 Axe 2nd Floor Stacks  794.81526 Sm32a 2006    ---  Available
9
Print Material
 

How computer games help children learn


Shaffer, David Williamson.
New York : Palgrave Macmillan, 2006. 2006

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 Parsons Non-Fiction  371.33 S525    ---  Available
10
E-Books/E-Docs
 

Programming believable characters for computer games


Baillie-de Byl, Penny.
Hingham, MA : Charles River Media, c2004. 2004

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11
E-Books/E-Docs
 

Computer games and the military two views


Herz, J. C. (Jessie Cameron), 1971-
[Fort McNair, Washington, D.C.] : Center for Technology and National Security Policy, National Defense University, [2002] 2002

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 Axe Fed Docs - Online Documents  D 5.420:11    ---  Available
12
E-Books/E-Docs
 

The impact of computer games



Bradford, England : Emerald Group Publishing, c2002. 2002

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13
Print Material
 

33 challenging computer games for TRS-80/Apple/PET


Chance, David.
Blue Ridge Summit, Pa. : Tab Books, c1981. 1981

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 Axe 2nd Floor Stacks  794.81536 C36t    ---  Available
Highly relevant Highly relevant titles entries 14-21
14
Print Material
 

Coding games in Scratch : a step-by-step visual guide to building your own computer games


Woodcock, Jon, author.
New York, New York : DK Publishing, 2016. 2016

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 Lakeside Non-Fiction  793.93 COD    ---  Available
15
E-Books/E-Docs
 

Play redux the form of computer games


Myers, David.
Ann Arbor : University of Michigan Press and The University of Michigan Library Ann Arbor, c2010. 2010

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16
E-Books/E-Docs
 

Expressive processing digital fictions, computer games, and software studies


Wardrip-Fruin, Noah.
Cambridge, Mass. : MIT Press, c2009. 2009

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17
E-Books/E-Docs
 

Powering up are computer games changing our lives?


Mileham, Rebecca.
Chichester, England ; Hoboken, NJ : Wiley/Dana Centre, c2008. 2008

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18
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19
E-Books/E-Docs
 

Game cultures computer games as new media


Dovey, Jon.
Maidenhead, Berkshire, England ; New York, N.Y. : Open University Press, 2006. 2006

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20
E-Books/E-Docs
 

Implementing a digital asset management system for animation, computer games, and web development


Jacobsen, Jens.
Burlington, MA ; Oxford, Eng. : Elsevier Focal Press, 2005 (Norwood, Mass. : Books24x7.com [generator]) 2005

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21
E-Books/E-Docs
 

From Barbie to Mortal Kombat gender and computer games



Cambridge, Mass. : MIT Press, c1998. 1998

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 Axe NetLibrary E-Book (Original Set)  Electronic Book    ---  Available
Very relevant Very relevant titles entries 22-901
22
E-Books/E-Docs
 

Python 3 : Pocket Primer


Parker, James R., author.
[Place of publication not identified] : Mercury Learning, 2018. 2018

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23
E-Books/E-Docs
 

Game Audio Programming : Principles and Practices


Somberg, Guy, author.
[Place of publication not identified] : CRC Press, 2017. 2017

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24
E-Books/E-Docs
 

Game Testing : All in One, Third Edition


Schultz, Charles, author.
[Place of publication not identified] : Mercury Learning, 2017. 2017

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25
E-Books/E-Docs
 

SAS Viya : The Python Perspective


Smith, Kevin D., author.
[Place of publication not identified] : SAS Institute, 2017. 2017

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26
E-Books/E-Docs
 

Pro Python Best Practices : Debugging, Testing and Maintenance


Rother, Kristian, author.
[Place of publication not identified] : Apress, 2017. 2017

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27
E-Books/E-Docs
 

GameMaker : Studio 100 Programming Challenges


Tyers, Ben, author.
[Place of publication not identified] : Apress, 2017. 2017

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28
E-Books/E-Docs
 

Beginning Ethical Hacking with Python


Sinha, Sanjib, author.
[Place of publication not identified] : Apress, 2017. 2017

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29
E-Books/E-Docs
 

Python Unit Test Automation : Practical Techniques for Python Developers and Testers


Pajankar, Ashwin, author.
[Place of publication not identified] : Apress, 2017. 2017

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30
E-Books/E-Docs
 

Beginning Python : From Novice to Professional, Third Edition


Hetland, Magnus Lie, author.
[Place of publication not identified] : Apress, 2017. 2017

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31
E-Books/E-Docs
 

Deep Learning with Python : A Hands-on Introduction


Ketkar, Nikhil, author.
[Place of publication not identified] : Apress, 2017. 2017

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32
E-Books/E-Docs
 

Mastering Machine Learning with Python in Six Steps : A Practical Implementation Guide to Predictive


Swamynathan, Manohar, author.
[Place of publication not identified] : Apress, 2017. 2017

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33
E-Books/E-Docs
 

Python Programming : An Introduction To Computer Science, Third Edition


Zelle, John M., author.
[Place of publication not identified] : Franklin, Beedle & Associates, 2017. 2017

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34
E-Books/E-Docs
 

The Blender Python API : Precision 3D Modeling and Add-on Development


Conlan, Chris, author.
[Place of publication not identified] : Apress, 2017. 2017

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35
CD-ROM/Video Game
 

Flatout 4 total insanity



Montreal, Quebec, Canada : Strategy First, [2017]. 2017

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 Pittsburg 1st Fl Video Games  GAME XBOX1 Flatout    ---  Available
36
CD-ROM/Video Game
 

RBI Baseball 2017



Edison, NJ : Nighthawk Interactive LLC, [2017] 2017

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 Pittsburg 1st Fl Video Games  GAME XBOX1 RBI    ---  Available
37
CD-ROM/Video Game
 

Cars 3 driven to win



Burbank, CA : Warner Brothers Interactive Entertainment Inc., 2017 2017

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 Pittsburg 1st Fl Video Games  GAME Xbox Cars    ---  DUE 04-23-18
38
Print Material
 

Minecraft : secrets handbook.



San Bernardino, Calif. : Made in the USA, 2016. 2016

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1 hold on first copy returned of 1 copy
 

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 Pittsburg 1st Fl Juvenile Series  J 793.93 Min    ---  DUE 11-11-17 Billed
39
CD-ROM/Video Game
 

Plants vs. zombies: GW2



Redwood City, CA : Electronic Arts, Inc., [2016]. 2016

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 Pittsburg 1st Fl Video Games  GAME PS4 Plants    ---  DUE 04-14-17 Billed
40
Print Material
 

Tetris : the games people play


Brown, Box, author, illustrator.
New York ; First Second, 2016. 2016

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 PHS Graphic Novel  GN 794.8 Brown    ---  Available
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41
Print Material
 

Guinness world records 2017 : gamer's edition



[London, England] : Guinness World Records Limited, [2016] 2016

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 Pittsburg 1st Fl Juvenile Non-Fiction  J 794.8 Gui    ---  Available
42
Print Material
 

World-building games



New York : Scholastic , [2016] 2016

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 Lakeside Non-Fiction  793.93 WHI    ---  Billed
43
E-Books/E-Docs
 

Introduction to 3D Game Programming with DirectX 12


Luna, Frank D., author.
Dulles, Virginia : Mercury Learning and Information, 2016. 2016

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 Axe Books 24x7 IT E-Book  Electronic Book    ---  Available
44
E-Books/E-Docs
 

Program Arcade Games : With Python and Pygame


Craven, Paul Vincent, author.
[New York] : Apress, 2016. 2016

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46
E-Books/E-Docs
 

Android TV Apps Development : Building for Media and Games


Trebilcox-Ruiz, Paul, author.
[New York] : Apress, 2016. 2016

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 Axe Books 24x7 IT E-Book  Electronic Book    ---  Available
47
E-Books/E-Docs
 

Scratch Programming Playground : Learn to Program by Making Cool Games


Sweigart, Al, author.
[Place of publication not identified] : No Starch Press, 2016. 2016

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48
E-Books/E-Docs
 

Learn to Program with Minecraft : Transform Your World with the Power of Python


Richardson, Craig, author.
[Place of publication not identified] : No Starch Press, 2016. 2016

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 Axe Books 24x7 IT E-Book  Electronic Book    ---  Available
49
E-Books/E-Docs
 

Beginning RPG Maker MV, Second Edition


Perez, Darrin, author.
[Place of publication not identified] : Apress, 2016. 2016

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 Axe Books 24x7 IT E-Book  Electronic Book    ---  Available
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Learn to Program with Python


Kalb, Irv, author.
[Place of publication not identified] : Apress, 2016. 2016

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