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1
Print Material
 

The ultimate history of video games. Nintendo, Sony, Microsoft, and the billion dollar battle to sha


Kent, Steve L., author.
New York : Crown, [2021] 2021

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 Pittsburg 1st Fl Young Adult Non-Fiction  YA 794.809 Ken  v.2    ---  Available
2
E-Book/E-Doc
 

Time and space in video games : a cognitive-formalist approach


Alvarez Igarzábal, Federico, author.
Bielefeld : Transcript, [2019] 2019

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 Axe JSTOR Open Ebooks  Electronic Book    ---  Available
3
Print Material
 

The toxic meritocracy of video games : why gaming culture is the worst


Paul, Christopher A., author.
Minneapolis : University of Minnesota Press, [2018] 2018

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 Axe 2nd Floor Stacks  794.8 P281t 2018    ---  Available
4
E-Book/E-Doc
 

How video games impact players : the pitfalls and benefits of a gaming society


Rogers, Ryan, author.
Lanham, Maryland : Lexington Books, 2016. 2016

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 Axe ProQuest E-Book  Electronic Book    ---  Available
5
Print Material
 

How do video games work?


Carmichael, L. E. (Lindsey E.)
Minneapolis : Lerner Publications, c2016. 2016

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 PCMS Jumpstart Non-Fiction  794.8 CARMICHAEL    ---  Available
 Westside Non-Fiction  794.8 CAR    ---  Available
6
Print Material
 

Bad Kitty does not like video games


Bruel, Nick, author, illustrator.
New York : Roaring Brook Press, 2016. 2016

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 Meadowlark Everybody Book  E BRU    ---  Available
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7
E-Book/E-Doc
 

Thinking about video games : interviews with the experts


Heineman, David S., author.
Bloomington : Indiana University Press, [2015] 2015

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8
Electronic Resource
 

Violent video games



Farmington Hills, Mich. : Greenhaven Press, A part of Gale, Cengage Learning, [2015] 2015

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 Axe Gale Electronic Resource  Electronic Resource    ---  Available
9
E-Book/E-Doc
 

Early modernity and video games



Newcastle upon Tyne, [England] : Cambridge Scholars Publishing, 2014. 2014

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10
E-Book/E-Doc
 

The video games guide 1,000+ arcade, console and computer games, 1962-2012


Fox, Matt, 1972-
Jefferson, NC : McFarland & Company, Inc., Publishers, c2013. 2013

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11
E-Book/E-Doc
 

Understanding video games the essential introduction


Egenfeldt-Nielsen, Simon.
New York ; Oxfordshire, England : Routledge, c2013. 2013

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12
Print Material
 

Who invented home video games? : Ralph Baer


Carson, Mary Kay.
Berkeley Heights, NJ : Enslow Publishers, Incorporated, c2012. c2012

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 Lakeside Biography  92 Bae    ---  Available
13
E-Book/E-Doc
 

Wordplay and the discourse of video games analyzing words, design, and play


Paul, Christopher A.
New York : Routledge, 2012. 2012

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14
E-Book/E-Doc
 

Cultural perspectives of video games : from desiger to player



Oxford, United Kingdom : Inter-Disciplinary Press, [2012] 2012

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15
Print Material
 

The golden age of video games : the birth of a multi-billion dollar industry


Dillon, Roberto.
Boca Raton, FL : A K Peters/CRC Press, c2011. 2011

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16
E-Book/E-Doc
 

Classic home video games, 1989-1990 a complete guide to Sega Genesis, Neo Geo and TurboGrafx-16 game


Weiss, Brett, 1967-
Jefferson, N.C. : McFarland & Co., 2011. 2011

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17
Manuscript
 

Video games as protected expression under the First Amendment


Graham, Douglas Russell.
2010. 2010

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 Axe PSU Archives Thesis/Problems  794.8 G76v 2010    ---  Lib Use Only
 Axe Thesis 3rd Floor  794.8 G76v 2010 c.2  ---  Available
18
Print Material
 

How to create fantasy art for video games


Stoneham, Bill, 1947-
Hauppauge, N.Y. : Barron's, 2010. 2010

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 Pittsburg 2nd Fl Non-Fiction  778.596 Sto    ---  Available
19
Electronic Resource
 

Video games



Detroit : Greenhaven Press, c2010. 2010

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20
Print Material
 

Video games



Detroit, Mich. : Greenhaven Press, c2009. 2009

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 FSCC Reference  R 016 OPP VID 2010    ---  Available
21
Electronic Resource
 

Video games



Detroit : Greenhaven Press/Thomson Gale, c2008. 2008

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22
Video/Film/DVD
 

Video games behind the fun



[United States] : A & E Television Networks : Distributed by New Video, 2007, c2000. 2007

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 Axe DVDs 1st Floor  793.93209 V668 2007    ---  Available
23
E-Book/E-Doc
 

Violent and explicit video games informing parents and protecting children : hearing before the Subc


United States. Congress. House. Committee on Energy and Commerce. Subcommittee on Commerce, Trade, and Consumer Protection.
Washington : U.S. G.P.O. : For sale by the Supt. of Docs., U.S. G.P.O., 2006. 2006

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 Axe Federal Documents Online  Y 4.C 73/8:109-105    ---  Available
24
E-Book/E-Doc
 

Video games reading the ratings on the games people play.



[Washington, D.C.] : Federal Trade Commission, Bureau of Consumer Protection, Office of Consumer & Business Education, [2006] 2006

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 Axe Federal Documents Online  FT 1.32/4:V 66    ---  Available
25
E-Book/E-Doc
 

Writing for video games


Ince, Steve.
London : A. & C. Black, 2006. 2006

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26
Print Material
 

What video games have to teach us about learning and literacy


Gee, James Paul.
New York : Palgrave Macmillan, 2004. 2004

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 FSCC Non-Fiction  794.8 GEE 2003    ---  Available
27
Print Material
 

Video games


Cond, Sandi.
Oakville, Ont. : Rubicon Pub., 2004. 2004

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 PCMS Non-Fiction  428.6 COND    ---  Available
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28
Electronic Resource
 

Video Games


Espejo, Roman 1977- Author
Greenhaven Press, Incorporated [Imprint] Oct. 2002 Farmington Hills : Cengage Gale 2002-

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29
Print Material
 

The ultimate history of video games : from Pong to Pokemon and beyond : the story behind the craze t


Kent, Steve L.
New York : Three Rivers Press, c2001. 2001

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 Pittsburg 1st Fl Young Adult Non-Fiction  YA 794.809 Ken  v.1    ---  DUE 05-03-24
30
Print Material
 

Goblins don't play video games


Dadey, Debbie.
New York : Scholastic, c1999. 1999

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 Meadowlark Fiction  F DAD    ---  Available
31
E-Book/E-Doc
 

Playing with power in movies, television, and video games from Muppet Babies to Teenage Mutant Ninja


Kinder, Marsha.
Berkeley : University of California Press, 1993, c1991. 1993

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32
Print Material
 

Playing with power in movies, television, and video games : from Muppet Babies to Teenage Mutant Nin


Kinder, Marsha.
Berkeley : University of California Press, c1991. 1991

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 Axe 3rd Floor Stacks  302.234083 K575p    ---  Available
33
Newspaper Abstract
 

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 Axe Local Newspaper Abstracts  November 11, 2010 column 1-2 University Archives page 5    ---  Lib Use Only
34
Newspaper Abstract
 

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35
Newspaper Abstract
 

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36
Print Material
 

Violence in video games.


Gimpel, Diane Marczely.
 

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Highly relevant Highly relevant titles entries 37-68
37
Print Material
 

The greatest stories ever played : video games and the evolution of storytelling


Hansen, Dustin, author.
New York : Feiwel and Friends, 2022. 2022

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 Pittsburg 1st Fl Young Adult Non-Fiction  YA 794.8 Han    ---  Available
38
Electronic Video/Film
 

Modern Marvels.



The History® Channel, 2000. 2022

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39
Print Material
 

The gaming overload workbook : a teen's guide to balancing screen time, video games & real life


Kulman, Randy, 1955- author.
Oakland, CA : Instant Help Books, an imprint of New Harbinger Publications, Inc., [2020] 2020

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 Pittsburg 1st Fl Young Adult Non-Fiction  YA 794.8083 Kul    ---  Available
40
Print Material
 

The lure of Pokémon : video games and the savage mind


Nakazawa, Shin'ichi, 1950- author.
Tokyo, Japan : Japan Publishing Industry Foundation for Culture, 2019. 2019

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 Axe 2nd Floor Stacks  794.8 N145p 2019    ---  Available
41
E-Book/E-Doc
 

Foregrounding play : an interdisciplinary dialogue on video games and learning



[Place of publication not identified] : Emerald Publishing, [2019] 2019

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42
E-Book/E-Doc
 

Games and bereavement : how video games represent attachment, loss, and grief


Harrer, Sabine, 1984- author.
Bielefeld, Germany : Transcript Verlag, [2019] 2019

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 Axe ProQuest E-Book  Electronic Book    ---  Available
43
E-Book/E-Doc
 

Game time : understanding temporality in video games


Hanson, Christopher (Christopher C. P.), author.
Bloomington, Indiana : Indiana University Press, [2018] 2018

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 Axe ProQuest E-Book  Electronic Book    ---  Available
44
E-Book/E-Doc
 

Archaeogaming : an introduction to archaeology in and of video games


Reinhard, Andrew, author.
New York ; Oxford : Berghahn Books, [2018] 2018

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45
E-Book/E-Doc
 

Playing dystopia : nightmarish worlds in video games and the player's aesthetic response


Farca, Gerald, 1983- author.
Bielefeld : Transcipt Verlag, 2018. 2018

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 Axe JSTOR Open Ebooks  Electronic Book    ---  Available
46
Print Material
 

Bit by bit : how video games transformed our world


Ervin, Andrew, author.
New York, NY : Basic Books, [2017] 2017

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 Axe 2nd Floor Stacks  794.8 Er93b 2017    ---  Available
47
E-Book/E-Doc
 

Playing war : military video games after 9/11


Payne, Matthew Thomas, author.
New York : New York University Press, [2016] 2016

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 Axe ProQuest E-Book  Electronic Book    ---  Available
48
E-Book/E-Doc
 

Playing to win : sports, video games, and the culture of play



Bloomington : Indiana University Press, [2015] 2015

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49
E-Book/E-Doc
 

Customer competences and innovation capability : empirical investigation for the example of the Germ


lligen, Christoph, author.
Gottingen, [Germany] : Cuvillier Verlag, 2015. 2015

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 Axe ProQuest E-Book  Electronic Book    ---  Available
50
Electronic Video/Film
 

Joystick warriors : video games, violence & the culture of militarism



[San Francisco, California, USA] : Kanopy Streaming, 2015. 2015

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 Axe Kanopy Streaming Video  Streaming Video    ---  Available
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