Description |
1 online resource (88 pages) : illustrations |
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text txt rdacontent |
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still image sti rdacontent |
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computer c rdamedia |
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online resource cr rdacarrier |
Bibliography |
Includes bibliographical references. |
Access |
Open access MiU |
Summary |
The inaugural issue of VGAR celebrates video game culture as inclusive and global. Opening with an interview with the art director of the first independent Cuban video game, Savior, while the following essays from art historians, literary theorists, game designers, artists, educators, museum curators, and programmers all engage with video games as an important part of the global art landscape. Each engages with what makes good game art with special attention to the transnational cadre of gamers that play them. |
Note |
This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License https://creativecommons.org/licenses/by-nc-nd/4.0 |
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Description based on information from the publisher. |
Subject |
Video games -- Design.
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Video games -- Social aspects.
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Computer art.
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Jeux vidéo -- Conception.
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Jeux vidéo -- Aspect social.
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Art numérique.
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Computer art
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Video games -- Design
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Video games -- Social aspects
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Added Author |
Funk, Tiffany, editor.
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Reed, Michael, editor.
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Amherst College. Press, publisher.
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Michigan Publishing (University of Michigan), publisher.
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ISBN |
9781943208401 (electronic bk.) |
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1943208409 (electronic bk.) |
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9781943208432 paperback book |
Standard No. |
10.3998/mpub.12471115 doi |
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AU@ 000071595710 |
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AU@ 000076536195 |
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AU@ 000076560235 |
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