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Author Blackman, Sue, author.

Title Learn unity for windows mobile game development / Sue Blackman, Adam Tuliper.

Imprint New York : Apress, [2016]
Publication Info. 2016

Copies

Location Call No. OPAC Message Status
 Axe Books 24x7 IT E-Book  Electronic Book    ---  Available
Description 1 online resource
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
Note Includes index.
Contents The Unity Editor -- Unity Basics and Functionality -- Scripting with C# -- Importing Assets -- Prototyping the Navigation -- Experimenting with Functionality -- Creating the Environment -- Combining Assets and Functionality -- Audio and Special Effects -- GUI and Menus -- Rewards and Monetization -- Building for the Windows Store.
Summary This book will take you through the process of creating a game for the Windows Phone market with a heavy emphasis placed on optimization and good design decisions. On your way, you will be introduced to key Unity concepts and functionality, weigh the pros and cons of various possibilities, and gain a good working knowledge of scripting in the Unity environment using both JavaScript and C#. Learn Unity for Windows 10 Game Development starts by exploring the Unity editor and experimenting with staple game functionality. If you are new to scripting or just new to C#, you will be able to investigate syntax, commonly used functions, and communication required to bring your ideas to life. With the book's included art assets, you will learn the ins and outs of asset choices and management while making use of Unity's 2D physics, Shuriken particle systems and Mecanim's character and state management tools. Finally, you will bring it all together to create a multi-level game as you learn how to incorporate mobile specific functionality, test on a Windows Phone device, and others for Windows 10 and ultimately, publish your game to the Windows App Store. You'll even learn about marketing and monetization in the mobile game market.
Subject Unity (Electronic resource)
Unity (Electronic resource) (OCoLC)fst01795070
Computer games -- Programming.
Computer games -- Design.
Three-dimensional display systems.
COMPUTERS -- Programming -- Games.
Computer games -- Design. (OCoLC)fst00872112
Computer games -- Programming. (OCoLC)fst00872114
Three-dimensional display systems. (OCoLC)fst01150324
Genre/Form Electronic books.
Added Author Tuliper, Adam, author.
ISBN 9781430267577 (electronic bk.)
1430267577 (electronic bk.)
1430267585
9781430267584
Standard No. AU@ 000059506123
AU@ 000061961776
CHNEW 000946330
CHVBK 480269394

 
    
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