Description |
1 online resource (252 pages) : illustrations |
|
text rdacontent |
|
computer rdamedia |
|
online resource rdacarrier |
Bibliography |
Includes bibliographical references and index. |
Summary |
"A book to help parents to make their children's digital playtime educationalDigital play, when used appropriately, can be a powerful tool for learning skills such as planning, time management, cooperation, creativity, and digital literacy. The book's clearly articulated strategies help parents use digital media in a more effective manner and, at the same time, set effective limits and implement a healthy "play diet" for their children. A section devoted to exploring specific strategies for using digital media with children in specific populations--such as children affected by ADHD, autism spectrum and learning disorders, and other mental health and educational issues--is also featured, as is a list of specific games, apps, and tools to make game-based learning most effective"-- Provided by publisher. |
Note |
Description based on print version record. |
Subject |
Video games and children.
|
|
Internet and children.
|
|
Digital media.
|
|
Parent and child.
|
|
Child development.
|
|
Learning, Psychology of.
|
|
Human information processing.
|
|
Brain -- Localization of functions.
|
|
Education -- Effect of technological innovations on.
|
|
Educational technology.
|
Genre/Form |
Electronic books.
|
Other Form: |
Print version: Kulman, Randy. Playing smarter in a digital world : the LearningWorks for kids model for using popular video games and apps to teach executive functions. Plantation, Florida : Specialty Press/A.D.D. Warehouse, [2014] 239 pages ; 22 cm 9781937761158 |
ISBN |
9781937761158 (paperback) |
|
9781937761189 (e-book) |
|