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Author Reese, Richard, author.

Title JMonkeyEngine 3.0 game development : a practical guide / Richard Reese & Justin Johnson.

Publication Info. [Oakamoor, England] : P8tech, an imprint of Play Technologies (England) Limited, 2015.


Location Call No. OPAC Message Status
 Axe Books 24x7 IT E-Book  Electronic Book    ---  Available
Description 1 online resource : illustrations
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
Note Online resource; title from title screen (, viewed August 7, 2015).
Summary JMonkeyEngine 3.0 is a high level open source game development environment that supports advanced 3D graphics, techniques, and hardware. Built on Java, it is integrated with OpenGL and its SDK is built on Netbeans. The jMonkey platform allows developers to build sophisticated high-end 3D graphics and game environments to create games with the feel and appearance that top developers demand. This book is for developers who are familiar with Java and interested in learning how to develop games and graphic applications using JME3. Topics include: how to develop 3D games using Java and JME3; how to create and manipulate scene graphs; how to use lighting and materials to create gripping graphics; create first-class landscapes and models; explore JME's physics engine to develop realistic worlds; how to support multiple players and embed AI techniques; develop a space-based game that illustrates the techniques presented across the book. -- Edited summary from book.
Note Includes index.
Subject Computer games -- Programming.
Computer games -- Design.
Java (Computer program language)
Computer games -- Design. (OCoLC)fst00872112
Computer games -- Programming. (OCoLC)fst00872114
Java (Computer program language) (OCoLC)fst00982065
Genre/Form Electronic books.
Added Author Johnson, Justin, author.
Added Title JMonkeyEngine three point zero game development
ISBN 9780992910587

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