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Author Chandler, Heather Maxwell, author.

Title The game production handbook / Heather Maxwell Chandler.

Publication Info. Burlington, MA : Jones & Bartlett Learning, [2014]


Location Call No. OPAC Message Status
 Axe Books 24x7 IT E-Book  Electronic Book    ---  Available
Edition Third edition.
Description 1 online resource (xix, 462 pages) : illustrations.
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
Series Foundations of game development
Foundations of game development.
Summary The Game Production Handbook, Third Edition gives producers, leads, and studio managers all the information they need in order to successfully develop a game from concept to release-ready gold master. Fully revised and updated to reflect the rapidly evolving game development landscape, the third edition of this definitive and best-selling text covers pre-production, production, testing, and code release, as well as more specific topics including voiceovers, mo-cap shoots, marketing, localizations, managing external contractors, writing documentation, and project management practices. All-new material in the third edition includes new sections on mobile gaming and product management, an overview of useful production tools, and new interviews with industry professionals who offer an insider's view of successful game development as well as highly relevant real-world examples that contextualize the resources provided by the text. A detailed case study of a fictitious game project illustrates the production cycle, documentation, and other key production concepts. Accessible enough for beginners and comprehensive enough for experienced developers, The Game Production Handbook, Third Edition is an invaluable standalone text for students and professionals alike. Prepare students to successfully enter the exciting world of game development with The Game Production Handbook, Third Edition. New to the Third Edition: -Offers new interviews with industry experts who discuss insider knowledge and real world examples of what works and what doesn't work in game development.-Contains new sections on product management, audio as it relates to the production process, financing options, and the latest relevant production tools.
Bibliography Includes bibliographical references and index.
Contents ""Title""; ""Copyright""; ""Contents""; ""Preface""; ""Acknowledgments""; ""About the Author""; ""Part I General Production Overview""; ""Chapter 1: Game Production Overview""; ""1.1 Introduction""; ""1.2 Production Cycle""; ""1.3 Preproduction""; ""Game Concept""; ""Game Requirements""; ""Game Plan""; ""Preproduction Checklist""; ""1.4 Production""; ""Plan Implementation""; ""Tracking Progress""; ""Task Completion""; ""Production Checklist""; ""1.5 Testing""; ""Plan Validation""; ""Code Release""; ""Testing Checklist""; ""1.6 Postproduction""; ""Learning from Experience""
""Archiving the Plan""""Postproduction Checklist""; ""1.7 Chapter Summary""; ""Chapter 2: Roles on the Team""; ""2.1 Introduction""; ""2.2 Production""; ""Executive Producer""; ""Producer""; ""Associate Producer""; ""Background and Training""; ""2.3 Art""; ""Art Director""; ""Lead Artist""; ""Concept Artist""; ""World Builder or Level Designer""; ""Asset Artist""; ""Animator""; ""Technical Artist""; ""Marketing Artist""; ""Background and Training""; ""2.4 Engineering""; ""Technical Director""; ""Lead Engineer""; ""Engineer""; ""Background and Training""; ""2.5 Design""; ""Creative Director""
""Lead Designer""""Designer""; ""Writer""; ""Background and Training""; ""2.6 Audio""; ""Sound Designer""; ""Composer""; ""Background and Training""; ""2.7 Quality Assurance Testing""; ""Lead QA Tester""; ""QA Tester""; ""Background and Training""; ""2.8 Team Organization""; ""2.9 Corporate""; ""Marketing and Public Relations""; ""Creative Services""; ""Sales""; ""2.10 Chapter Summary""; ""Chapter 3: Project Management Methods""; ""3.1 Introduction""; ""3.2 Pros and Cons""; ""3.3 Personal Software Process (PSP)""; ""3.4 Scrum""; ""3.5 Project Management Institute (PMI)""
""3.6 Chapter Summary""""Part II: Business Information""; ""Chapter 4: Legal Information""; ""4.1 Introduction""; ""4.2 Intellectual Property Rights""; ""Legal Information""; ""Copyrights""; ""Trademarks""; ""Trade Secrets""; ""Patents""; ""4.3 Legal Agreements""; ""Employee�Consultant Agreements""; ""Work for Hire""; ""Nondisclosure Agreements (NDAs)""; ""Development Contracts""; ""End User License Agreements (EULAs)""; ""Terms of Service (TOS)""; ""4.4 Licenses""; ""4.5 Chapter Summary""; ""Chapter 5: Developer and Publisher Relationships""; ""5.1 Introduction""
""5.2 Pitching a Game to a Publisher""""5.3 Financing Options""; ""5.4 Managing the Developer�Publisher Relationship""; ""Independent Developer""; ""Publisher-Owned Developer""; ""5.5 Third-Party Game Approvals""; ""5.6 Chapter Summary""; ""Part III: Managing People""; ""Chapter 6: Hiring and Retaining Talent""; ""6.1 Introduction""; ""6.2 Hiring Talent""; ""Screening Resumes""; ""Interviewing Talent""; ""Providing Feedback""; ""6.3 Retaining Talent""; ""6.4 Training""; ""Game Development Resources""; ""Organizations""; ""Conferences and Trade Shows""; ""General Game Industry Information""
Subject Computer games -- Programming.
Computer programming.
Computer games -- Programming. (OCoLC)fst00872114
Computer programming. (OCoLC)fst00872390
Genre/Form Electronic book.
Electronic books.
Other Form: Print version: Chandler, Heather Maxwell. Game production handbook. Third Edition. Burlington, MA : Jones & Bartlett Learning, [2014] 9781449688097 (DLC) 2012047543 (OCoLC)823742103
ISBN 9781449688103 (eISBN)
1449688101 (eISBN)
9781449688097 (pbk.)
1449688098 (pbk.)
Standard No. AU@ 000052404262
AU@ 000053295601
DEBBG BV041777895
DEBSZ 404323561
GBVCP 882838156

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