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Author Jordan, Lucas L.

Title Beginning iOS6 games development / Lucas Jordan.

Imprint New York : Apress : Distributed to the Book trade worldwide by Springer Science+Business Media, 2012.

Copies

Location Call No. OPAC Message Status
 Axe Books 24x7 IT E-Book  Electronic Book    ---  Available
Description 1 online resource (xix, 346 pages) : illustrations
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
Contents A Simple First Game -- Setting up Your Game Project -- Explore the Game Application Life Cycle -- Quickly Build an Input-Driven Game -- Quickly Build a Frame-by-Frame Game -- Create Your Characters: Game Engine, Image Actors, and Behaviors -- Build Your Game: Vector Actors and Particles -- Building Your Game: Understanding Gestures and Movements -- Game Center and Social Media -- Monetizing via the Apple App Store -- Add Sound to Your Game -- A Completed Game: Belt Commander -- Physics!
Note Print version record.
Summary Game apps on iPhone and now The New iPad remain one of the most popular type of apps in the Apple iTunes App Store. Does Angry Birds ring a bell? Now, you can learn to build game apps for the iPhone 5 and The New iPad using the new iOS 6 SDK. Beginning iOS 6 Games Development provides a clear path for you to learn and create iPhone and iPad game apps using the iOS 6 SDK platform. You'll learn how to use the core classes to create rich and dynamic games apps, including graphics, animations, and sound. The latest version of Xcode 4.5 will be used in parts of the book to guide you along the way of building your iPhone or iPad game apps. Other topics include iOS 6 game apps development with the newest iOS Game Center update, persisting user data, and designing a compelling user experience. After reading this book, you'll come away with the skills and techniques for building a game app, top to bottom, that could perhaps even be sold on the Apple iTunes App Store. *** NOTE: This book is an update of Beginning iOS 5 Games Development (ISBN-13: 978-1430237105) and Beginning iPhone Games Development (ISBN-10: 1430225998).
Subject iOS (Electronic resource)
IOS (Electronic resource)
IOS (Electronic resource) (OCoLC)fst01784820
Computer games -- Design.
Computer games -- Programming.
GAMES -- Video & Electronic.
Computer games -- Design. (OCoLC)fst00872112
Computer games -- Programming. (OCoLC)fst00872114
Genre/Form Electronic books.
Electronic books.
Other Form: Print version: Jordan, Lucas L. Beginning iOS6 games development. New York : Apress : Distributed to the book trade worldwide by Springer Science+Business Media, 2012 1430244224 (OCoLC)808215972
ISBN 9781430244233 (electronic bk.)
1430244232 (electronic bk.)
1430244224
9781430244226
Standard No. 10.1007/978-1-4302-4423-3 doi
AU@ 000050590986
AU@ 000051433137
AU@ 000053293963
DEBBG BV041121732
DEBSZ 396766560
NZ1 14832914
AU@ 000060583695

 
    
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