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Print Material
Author McGonigal, Jane.

Title Reality is broken : why games make us better and how they can change the world / Jane McGonigal.

Imprint New York : Penguin Group, 2011.

Copies

Location Call No. OPAC Message Status
 Axe 3rd Floor Stacks  306.487 M177r 2011    ---  Available
1 copy being processed for Axe Acquisitions Order.
Edition [Updated ed.]
Description 396 p. : ill. ; 21 cm.
Note "This edition with a new appendix 2"--T.p. verso.
Bibliography Includes bibliographical references and index.
Contents Introduction: Reality is broken -- Part 1. Why games make us happy. What exactly is a game? ; The rise of the happiness engineers ; More satisfying work ; Fun failure and better odds of success ; Strong social connectivity ; Becoming a part of something bigger than ourselves -- Part 2. Reinventing reality. The benefits of alternate realities ; Leveling up in life ; Fun with strangers ; Happiness hacking -- Part 3. How very big games can change the world. The engagement economy ; Missions impossible ; Collaboration superpowers ; Saving the real world together -- Conclusion: Reality is better -- Appendix 1: How to play -- Appendix 2: Practical advice for gamers.
Summary Visionary game designer Jane McGonigal shows how we can harness the power of computer games to solve real-world problems and boost global happiness, since her research suggests that gamers are expert problem solvers and collaborators because they regularly cooperate with other players to overcome daunting virtual challenges.
Subject Computer games -- Social aspects.
Video games -- Social aspects.
Computer games -- Social aspects. (OCoLC)fst00872118
Video games -- Social aspects. (OCoLC)fst01166440
ISBN 9780143120612 (pbk.)
0143120611 (pbk.)

 
    
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