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Print Material
Author Gee, James Paul.

Title What video games have to teach us about learning and literacy / James Paul Gee.

Imprint New York : Palgrave Macmillan, 2004.

Copies

Location Call No. OPAC Message Status
 FSCC Non-Fiction  794.8 GEE 2003    ---  Available
Edition 1st Palgrave Macmillan pbk. ed.
Description 225 p. ; 24 cm.
Bibliography Includes bibliographical references (p. [213]-219) and index.
Contents Introduction : 36 ways to learn a video game -- Semiotic domains : is playing video games a waste of time? -- Learning and identity : what does it mean to be a half-elf? -- Situated meaning and learning : what should you do after you have destroyed the global conspiracy? -- Telling and doing : why doesn't Lara Croft obey Professor Von Croy? -- Cultural models : do you want to be the blue sonic or the dark sonic? -- Social mind : how do you get your corpse back after you've died? -- Conclusion : duped or not? -- Appendix : 36 learning principles.
Subject Video games -- Psychological aspects.
Computer games -- Psychological aspects.
Learning, Psychology of.
Visual literacy.
Video games and children.
ISBN 1403965382 (pbk.)

 
    
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