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Print Material
Author Pursell, Carroll W.

Title From playgrounds to PlayStation : the interaction of technology and play / Carroll Pursell.

Publication Info. Baltimore : Johns Hopkins University Press, 2015.

Copies

Location Call No. OPAC Message Status
 Axe 2nd Floor Stacks  790 P976f 2015    ---  Available
1 copy being processed for Axe Acquisitions Order.
Description 200 pages : illustrations ; 23 cm
text txt rdacontent
unmediated n rdamedia
volume nc rdacarrier
Bibliography Includes bibliographical references and index.
Contents Introduction: playing with technology -- Toys for girls and boys -- The safe and rational playground -- From pleasure gardens to fun factories -- The hobbyist -- Games and sports -- Extreme and (sometimes impolite) sports -- Electronic games.
Summary "In this romp through the changing landscape of nineteenth- and twentieth-century American toys, games, hobbies, and amusements, senior historian of technology Carroll Pursell poses a simple but interesting question: What can we learn by studying the relationship between technology and play? From Playgrounds to PlayStation explores how play reflects and drives the evolution of American culture. Pursell engagingly examines the ways in which technology affects play and play shapes people. The objects that children (and adults) play with and play on, along with their games and the hobbies they pursue, can reinforce but also challenge gender roles and cultural norms. Inventors--who often talk about "playing" at their work, as if motivated by the pure fun of invention--have used new materials and technologies to reshape sports and gameplay, sometimes even crafting new, extreme forms of recreation, but always responding to popular demand. Drawing from a range of sources, including scholarly monographs, patent records, newspapers, and popular and technical journals, the book covers numerous modes and sites of play. Pursell touches on the safety-conscious playground reform movement, the dazzling mechanical innovations that gave rise to commercial amusement parks, and the media's colorful promotion of toys, pastimes, and sporting events. Along the way, he shows readers how technology enables the forms, equipment, and devices of play to evolve constantly, both reflecting consumer choices and driving innovators and manufacturers to promote toys that involve entirely new kinds of play--from LEGOs and skateboards to beading kits and videogames."--Publisher's description.
Subject Games and technology -- History.
Toys -- History.
Electronic games -- History.
Play -- History.
Recreation -- History.
Electronic games. (OCoLC)fst00907227
Games and technology. (OCoLC)fst01739457
Play. (OCoLC)fst01066938
Recreation. (OCoLC)fst01091713
Toys. (OCoLC)fst01153487
Genre/Form History. (OCoLC)fst01411628
ISBN 9781421416502 (pbk. ; alk. paper)
9781421416519 (electronic)
1421416506 (pbk. ; alk. paper)
1421416514 (electronic)
Standard No. 40024799323

 
    
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