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Author Bloom, Gina, author.

Title Gaming the stage : playable media and the rise of English commercial theater / Gina Bloom.

Publication Info. Ann Arbor : University of Michigan Press, [2018]

Copies

Location Call No. OPAC Message Status
 Axe JSTOR Open Ebooks  Electronic Book    ---  Available
Description 1 online resource (xii, 276 pages).
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
Series Theater: Theory/Text/Performance
Theater--theory/text/performance.
Bibliography Includes bibliographical references and index.
Contents Introduction: Gaming the Stage; One. Gaming History; Material Objects and Practices of Play; Attitudes toward Gameplay; The Politics of Gameplay; Spectatorship, Performance, and History; Two. Cards: Imperfect Information and Male Friendship; Imperfect Information in Gammer Gurton's Needle; Cards, Theater, and Male Friendship at Cambridge University; Imperfect Friendship in A Woman Killed with Kindness; Wagering on Theater; Three. Backgammon: Space and Scopic Dominance; Theater Space and Scopic Dominance; Navigating Space and Place in Arden of Faversham --
The Two Angry Women of Abington and Blind Play; Theatergoers on the Boards and Vicarious Play; Four. Chess: Performative History and Dynastic Marriage; The Temporality of Chess in Benjamin and The Tempest; A Game at Chess and Polytemporal History; Performative Histories; Recursive Temporality, Political Agency, and Embodied Skill; Epilogue: Participatory Spectators and the Theatricality of Kinect.
Summary Rich connections between gaming and theater stretch back to the 16th and 17th centuries, when England's first commercial theaters appeared right next door to gaming houses and blood-sport arenas. In the first book-length exploration of gaming in the early modern period, Gina Bloom shows that theaters succeeded in London's new entertainment marketplace largely because watching a play and playing a game were similar experiences. Audiences did not just see a play; they were encouraged to play the play, and knowledge of gaming helped them become better theatergoers. Examining dramas written for these theaters alongside evidence of analog games popular then and today, Bloom argues for games as theatrical media and theater as an interactive gaming technology. Gaming the Stage also introduces a new archive for game studies: scenes of onstage gaming, which appear at climactic moments in dramatic literature. Bloom reveals plays to be systems of information for theater spectators: games of withholding, divulging, speculating, and wagering on knowledge. Her book breaks new ground through examinations of plays such as The Tempest, Arden of Faversham, A Woman Killed with Kindness, and A Game at Chess; the histories of familiar games such as cards, backgammon, and chess; less familiar ones, like Game of the Goose; and even a mixed-reality theater videogame.
Note Description based on online resource; title from digital title page (viewed on July 11, 2018).
Subject Games -- Great Britain -- History.
Theater -- Great Britain -- History.
PERFORMING ARTS / Theater / General
Games. (OCoLC)fst00937529
Theater. (OCoLC)fst01149217
Great Britain. (OCoLC)fst01204623
Genre/Form Electronic books.
History. (OCoLC)fst01411628
Other Form: Print version: Bloom, Gina Gaming the Stage : Playable Media and the Rise of English Commercial Theater Ann Arbor : University of Michigan Press,c2018 9780472073818
ISBN 9780472123919 (electronic bk.)
0472123912 (electronic bk.)
9780472901081 (electronic bk.)
0472901087 (electronic bk.)

 
    
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