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Author Chen, John, 1967-

Title 50 digital team building games : fast, fun meeting openers, group activities and adventures using social media, smart phones, GPS, tablets, and more / John Chen.

Imprint Hoboken, N.J. : Wiley, 2012.

Copies

Location Call No. OPAC Message Status
 Axe Books 24x7 Business E-Book  Electronic Book    ---  Available
Description 1 online resource
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
data file rda
Summary "Use technology to increase loyalty and productivity in your employees50 Digital Team Building Games offers fun, energizing meeting openers, team activities, and group adventures for business teams, using Twitter, GPS, Facebook, smartphones, and other technology. The games can be played in-person or virtually, and range from 5-minute ice-breakers to an epic four-hour GPS-based adventure. Designed to be lead by managers, facilitators, presenters, and speakers, the activities help teams and groups get comfortable with technology, get to know each other better, build trust, improve communication, and more. No need to be a "techie" to lead these games--they're simple and well-scripted. Author John Chen is the CEO of Geoteaming, a company that uses technology and adventure to teach teams how to collaborate. How to lead a simple, fast, fun team building activity with easy-to-follow instructions How to create successful "virtual" team building that requires NO travel and little to no additional expenses How to engage standoffish engineers, "hard to reach" technical teams, or Gen X/Y teammates with technology they enjoy using Successful technology-based team building can build buzz for your company, build critically important relationships and communication internally, and keep your team talking about it for weeks afterward!"-- Provided by publisher.
Note Print version record and CIP data provided by publisher.
Bibliography Includes bibliographical references and index.
Contents 50 Digital Team-Building Games Quick Start; How to Use This Matrix; Preface: How to Use the Games in This Book; Purpose; Initiatives or Team-Building Games; Preparation; Test Your Technology; Prepare Your Teammates; Participant Map; Facilitator Tree; Plan B (C, D, and E); Event; Log in Early; Create Invitation and Inclusion; Improv and Engage; Facilitate Success; End on a High Note and Follow Up; Facilitator Debrief.
Subject Teams in the workplace.
Social groups.
Information technology -- Social aspects.
BUSINESS & ECONOMICS -- Management.
Information technology -- Social aspects. (OCoLC)fst00973131
Social groups. (OCoLC)fst01122482
Teams in the workplace. (OCoLC)fst01144679
Genre/Form Electronic books.
Added Title Fifty digital team building games
Other Form: Print version: Chen, John, 1967- 50 digital team building games. Hoboken, N.J. : Wiley, 2012 9781118180938 (DLC) 2011052822
ISBN 9781119203261 (electronic bk.)
1119203260 (electronic bk.)
9781118240311
1118240316
9781118227374
1118227379
9781118265024
1118265025
9781118180938 (pbk.)
1118180933 (pbk.)
Standard No. AU@ 000048421780
AU@ 000052891468
AU@ 000053284919
CHNEW 000938841
CHVBK 480191255
DEBBG BV040868814
DEBBG BV042740895
DEBBG BV043393937
DEBBG BV044188117
DEBSZ 397186991
DEBSZ 485011670
NZ1 14976374

 
    
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