Description |
x, 241 pages : illustrations ; 25 cm. |
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text txt rdacontent |
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unmediated n rdamedia |
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volume nc rdacarrier |
Series |
Experimental futures |
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Experimental futures.
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Contents |
Collaborative networks, personal futures -- Characters and worlds as creative platforms -- Early directions in postwar anime -- When anime robots became real -- What makes a studio cutting edge : the value of the gutter -- Dark energy : what overseas fans reveal about the copyright wars -- Love revolution : Otaku fans in Japan -- Future anime: collaborative creativity and cultural action. |
Bibliography |
Includes bibliographical references (pages 227-236) and index. |
Summary |
In The Soul of Anime, Ian Condry explores the emergence of anime, Japanese animated film and television, as a global cultural phenomenon. Drawing on ethnographic research including interviews with artists at some of Tokyo's leading animation studios - such as Madhouse, Gonzo, Aniplex, and Studio Ghibli - Condry discusses how anime's fictional characters and worlds become platforms for collaborative creativity. He argues that the global success of Japanese animation has grown out of a collective social energy that operates across industries - including those that produce film, television, manga (comic books), and toys and other licensed merchandise - and connects fans to the creators of anime. For Condry, this collective social energy is the soul of anime. |
Subject |
Animation (Cinematography) -- Social aspects -- Japan.
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Popular culture -- Social aspects -- Japan.
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Creation (Literary, artistic, etc.) -- Social aspects -- Japan.
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ISBN |
9780822353942 (pbk. : alk. paper) |
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0822353946 (pbk. : alk. paper) |
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9780822353805 (cloth : alk. paper) |
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0822353806 (cloth : alk. paper) |
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