Description |
48 p. : col. ill. ; 22 cm. |
Series |
Coolest jobs on the planet
|
|
Ignite
|
Note |
Includes glossary. |
Bibliography |
Includes bibliographical references (p. 46-47) and index. |
Contents |
The moment of truth -- The process of making a game -- A day in the life -- How I became a game developer -- Different roles, different skills -- Game genres -- Different ways of working -- Learning to make games. |
Summary |
This book introduces the job of Mark Featherstone, who is a computer game designer and an independent developer, describing the process of making a game, educational preparation, game development roles, and game genres. |
Audience |
4-8 Medialog, Inc. |
|
1060 Lexile. |
|
V Guided Reading Level. |
Study Program |
Accelerated Reader AR Middle Grades RL 6.3 1.0 quiz: 159604 PCMS. |
Subject |
Computer games -- Design -- Vocational guidance.
|
ISBN |
9781410954848 |
|
9781410954893 (pbk.) |
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