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Title Immersive video technologies / edited by Giuseppe Valenzise, Alain Martin, Emin Zerman, Cagri Ozcinar.

Publication Info. Amsterdam : Academic Press, 2022.

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 Axe Elsevier ScienceDirect Ebook  Electronic Book    ---  Available
Description 1 online resource
text rdacontent
computer rdamedia
online resource rdacarrier
Contents <P>PART 1 Foundations</p> <p>1. Introduction to immersive video technologies</p> <p>Martin Alain, Emin Zerman, Cagri Ozcinar, and Giuseppe Valenzise</p><b> <p>PART 2 Omnidirectional video</p> <p>2. Acquisition, representation, and rendering of omnidirectional videos</p></b> <p>Thomas Maugey</p><b> <p>3. Streaming and user behavior in omnidirectional videos</p></b> <p>Silvia Rossi, Alan Guedes, and Laura Toni</p><b> <p>4. Subjective and objective quality assessment for omnidirectional video</p></b> <p>Simone Croci, Ashutosh Singla, Stephan Fremerey, Alexander Raake, and Aljosa Smolic</p><b> <p>5. Omnidirectional video saliency</p></b> <p>Fang-Yi Chao, Federica Battisti, Pierre Lebreton, and Alexander Raake</p><b> <p>PART 3 Light fields</p> <p>6. Acquisition of light field images & videos</p></b> <p>Thorsten Herfet, Kelvin Chelli, and Mikael Le Pendu</p><b> <p>7. Light field representation</p></b> <p>Thorsten Herfet, Kelvin Chelli, and Mikael Le Pendu</p><b> <p>8. Compression of light fields</p></b> <p>Milan Stepanov, Giuseppe Valenzise, and Frédéric Dufaux</p><b> <p>9. Light field processing formedia applications</p></b> <p>Joachim Keinert, Laura Fink, Florian Goldmann, Muhammad Shahzeb Khan Gul,</p> <p>Tobias Jaschke, Nico Prappacher, Matthias Ziegler, Michel Bätz, and Siegfried Fößel</p><b> <p>10. Quality evaluation of light fields</p></b> <p>Ali Ak and Patrick Le Callet</p><b> <p>PART 4 Volumetric video</p> <p>11. Volumetric video -- acquisition, interaction, streaming and rendering</p></b> <p>Peter Eisert, Oliver Schreer, Ingo Feldmann, Cornelius Hellge, and Anna Hilsmann</p><b> <p>12. MPEG immersive video</p></b> <p>Patrick Garus, Marta Milovanovic, Joël Jung, and Marco Cagnazzo</p><b> <p>13. Point cloud compression</p></b> <p>Giuseppe Valenzise, Maurice Quach, Dong Tian, Jiahao Pang, and Frédéric Dufaux</p><b> <p>14. Coding of dynamic 3Dmeshes</p></b> <p>Jean-Eudes Marvie, Maja Krivokuca, and Danillo Graziosi</p><b> <p>15. Volumetric video streaming</p></b> <p>Irene Viola and Pablo Cesar</p><b> <p>16. Processing of volumetric video</p></b> <p>Siheng Chen and Jin Zeng</p><b> <p>17. Computational 3D displays</p></b> <p>Jingyu Liu, Fangcheng Zhong, Claire Mantel, Soren Forchhammer, and Rafal K. Mantiuk</p><b> <p>18. Subjective and objective quality assessment for volumetric video</p></b> <p>Evangelos Alexiou, Yana Nehmé, Emin Zerman, Irene Viola, Guillaume Lavoué, Ali Ak,</p> <p>Aljosa Smolic, Patrick Le Callet, and Pablo Cesar</p><b> <p>PART 5 Applications</p> <p>19. MR in video guided liver surgery</p></b> <p>Rafael Palomar, Rahul Prasanna Kumar, Congcong Wang, Egidijus Pelanis, and</p> <p>Faouzi Alaya Cheikh</p><b> <p>20. Immersivemedia productions involving light fields and virtual production LED walls</p></b> <p>Volker Helzle</p><b> <p>21. Volumetric video as a novelmedium for creative storytelling</p></b> <p>GarethW. Young, Néill O'Dwyer, and Aljosa Smolic</p><b> <p>22. Social virtual reality (VR) applications and user experiences</p></b> <p>Jie Li and Pablo Cesar</p>
Note Description based on CIP data; resource not viewed.
Summary Get a broad overview of the different modalities of immersive video technologies-from omnidirectional video to light fields and volumetric video-from a multimedia processing perspective. From capture to representation, coding, and display, video technologies have been evolving significantly and in many different directions over the last few decades, with the ultimate goal of providing a truly immersive experience to users. After setting up a common background for these technologies, based on the plenoptic function theoretical concept, Immersive Video Technologies offers a comprehensive overview of the leading technologies enabling visual immersion, including omnidirectional (360 degrees) video, light fields, and volumetric video. Following the critical components of the typical content production and delivery pipeline, the book presents acquisition, representation, coding, rendering, and quality assessment approaches for each immersive video modality. The text also reviews current standardization efforts and explores new research directions. With this book the reader will a) gain a broad understanding of immersive video technologies that use three different modalities: omnidirectional video, light fields, and volumetric video; b) learn about the most recent scientific results in the field, including the recent learning-based methodologies; and c) understand the challenges and perspectives for immersive video technologies.
Subject Virtual reality.
Digital video -- Technological innovations.
Réalité virtuelle.
Vidéo numérique -- Innovations.
virtual reality.
Virtual reality
Added Author Valenzise, Giuseppe, editor.
Martin, Alain, editor.
Zerman, Emin, editor.
Ozcinar, Cagri, editor.
Other Form: Print version: 9780323917551
ISBN 9780323986236 (ePub ebook) :
0323986234
9780323917551 (electronic bk.)
0323917550 (electronic bk.)
Standard No. UKMGB 020710491
AU@ 000072958628

 
    
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