Description |
ix, 178 p. : ill. |
Bibliography |
Includes bibliographical references (p. 167-169) and index. |
Contents |
This is a library, not an arcade, and other entirely artificial distinctions -- The gaming world, and how it can be appropriately appropriated into the library world -- Software, hardware, and other ware -- Planning your events, or, getting geeky with it -- How to promote your events, or, infecting the growth medium -- Setting it up, or, more about cables than you ever wanted to know -- Running a tournament, or why the thirty-third player always shows up right after you make the bracket -- Now what, or, how to leverage the interesting smell you've discovered -- Links, resources, and even a book or two. |
Reproduction |
Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries. |
Subject |
Video games.
|
|
Computer games.
|
|
Libraries and teenagers -- United States.
|
Genre/Form |
Electronic books.
|
Added Author |
ProQuest (Firm)
|
ISBN |
9780838909447 (pbk. : alk. paper) |
|
0838909442 (pbk. : alk. paper) |
|