Edition |
2nd ed. |
Description |
xxi, 805 p. : ill. (some col.) |
Bibliography |
Includes bibliographical references. |
Summary |
"This book presents the essential math needed to describe, simulate, and render a 3D world. It provides an introduction to mathematics for game designers, including fundamentals of coordinate spaces, vectors, and matrices, orientation in three dimensions, introduction to calculus and dynamics, graphics, and parametric curves"-- Provided by publisher. |
Reproduction |
Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries. |
Subject |
Computer graphics.
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|
Computer games -- Programming.
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Computer science -- Mathematics.
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Genre/Form |
Electronic books.
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Added Author |
Parberry, Ian.
|
|
ProQuest (Firm)
|
Added Title |
Three-D math primer for graphics and game development |
ISBN |
9781568817231 (hardback) |
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9781439869819 (electronic bk.) |
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