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Author Pylayeva, Dana, author.

Title Introduction to devops with Chocolate, LEGO and Scrum game / Dana Pylayeva.

Imprint [United States] : Apress, 2017.

Copies

Location Call No. OPAC Message Status
 Axe Books 24x7 IT E-Book  Electronic Book    ---  Available
Description 1 online resource
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
text file PDF rda
Contents At a Glance; Contents; About the Author; About the Technical Reviewer; Acknowledgments; Chapter 1: Introduction; Brief History of DevOps; An Inspiration for Chocolate, LEGO and Scrum Game; Why LEGO and Chocolate?; Why Scrum?; Who is this game for?; Chapter 2: About this book; What's included in the appendix; Role cards; Special instructions cards; Team handouts; Electronic version of the appendix; Chapter 3: Rules of the Game; Summary and objectives of the game; Basic game flow; Game Roles and Avatars; Scrum Team; Patricia Product; Danny Developer; Tim Tester; Samuel Scrum.
IT Operations TeamAdam Admin; Robert Release; Sara Security; Business Team; Benjamin Business; Surprise character; Harry Hacker; Chapter 4: Game Components; Supplies for the facilitator; List of Supplies for Sprint 1; Role Cards; Supplies for one Scrum Team; Supplies for Development Team; Supplies for Patricia Product; Supplies for Operations Team; Supplies for Adam Admin; Supplies for Robert Release; Supplies for Sara Security; Supplies for Other Roles; Supplies for Benjamin Business; Supplies for each Harry Hacker; Additional supplies for Sprint 2; Scrum Team; Development Team.
Patricia ProductOperations Team; Adam Admin; Robert Release; Sara Security; Supplies for Other roles:; Benjamin Business; Harry Hacker; Additional supplies for Sprint 3; Scrum Team; Development Team; Patricia Product ; Operations Team; Adam Admin; Robert Release; Sara Security; Supplies for Other roles; Benjamin Business; Harry Hacker; Additional supplies for Sprint 4; Scrum Team; Development Team; Patricia Product:; Operations Team; Adam Admin; Robert Release; Sara Security; Supplies for Other roles; Benjamin Business; Harry Hacker; Complete list of component links; Chapter 5: Room Setup.
Small group (15 -- 22 people)Two Scrum Teams; Operations Team; Business Team; Harry Hacker; Medium group (22 -- 28 people); Two Scrum Teams; Operations Team; Security Team; Business Team; Large group (28 -- 42 people); Three Scrum Teams ; Operations Team; Security Team; Business Team; Large group (42 -- 56 people); Four Scrum Teams; Operations Team; Security Team; Business Team; Extra-large group (57 -- 84 people); Second facilitator; Six Scrum Teams ; Two Operations Teams; Hacker Island; Two Business Teams; Scaling the game beyond 84 people; Chapter 6: Know Your Timebox; Inspired by 4 C Framework.
Standard session plan -- 90 minAbbreviated session plan -- 75 min; Extended "In-depth" session plan -- 3 hours; Chapter 7: Be a Gamemaster; A sample facilitator's script for the standard and the abbreviated versions of the workshop; Turn and Talk (4 min); Introduce yourself (1 min); Introduce the topic (5 min); Game Setup (10 min); Sprint 1 (10 min); Sprint 1 Debriefing (5 min)-expose the difference in perspectives ; Sprint 2: Optimizing Scrum Team (10 min) "Shift security to the left."; Sprint 2 Debriefing (* min)-Ineffectiveness of Local Optimization. Running into system constraints.
Bibliography Includes bibliographical references and index.
Note Print version record.
Summary Discover a role-based simulation game, designed to introduce DevOps in a very unusual way. Working with LEGO and chocolate, using avatars, personas, and role cards, you will gain an understanding of the Dev and Ops roles as well as their interdependencies. Throughout the game, players go through a range of emotions and learn to expand the boundaries of individual roles, acquire T-shaped skills, and grow the Scrum-team circle to include Operations. The game combines ideas from "The Phoenix Project" with the experience gained from real-life challenges, encountered by development and operations teams in many organizations. Security vulnerabilities, environments patching, deployment code freeze, development and operations silos - the game helps simulate an end-to-end product delivery process and visualize the bottlenecks in the value delivery flow. Introduction to DevOps with Chocolate, LEGO and Scrum Game engages all five senses to maximize learning effectiveness and in three sprints takes players through a gamified DevOps transformation journey. You will: Play the Chocolate, LEGO and Scrum role-simulation game Gain knowledge of DevOps and how to apply the game to it See how this game illustrates the DevOps cycle as a case study.
Subject Computer software -- Development.
Computer software -- Development -- Management.
COMPUTERS -- Programming -- General.
COMPUTERS -- Software Development & Engineering -- General.
Computer software -- Development. (OCoLC)fst00872537
Computer software -- Development -- Management. (OCoLC)fst00872548
Computer Science.
Programming Techniques.
Game Development.
Hardware and Maker.
Genre/Form Electronic books.
Other Form: Print version: Pylayeva, Dana. Introduction to devops with Chocolate, LEGO and Scrum game. [United States] : Apress, 2017 1484225643 9781484225646 (OCoLC)961408605
ISBN 9781484225653 (electronic bk.)
1484225651 (electronic bk.)
9781484225646
1484225643
Standard No. 10.1007/978-1-4842-2565-3 doi
AU@ 000060805674
CHNEW 000946621
CHVBK 48027231X
GBVCP 897166507

 
    
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