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Author Steed, Anthony.

Title Networked graphics : building networked games and virtual environments / by Anthony Steed, Manuel Oliveira.

Imprint San Francisco, Calif. : Morgan Kaufmann ; Oxford : Elsevier Science [distributor], 2009.

Copies

Location Call No. OPAC Message Status
 Axe Elsevier ScienceDirect Ebook  Electronic Book    ---  Available
Description 1 online resource (686)
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
Summary This broad-ranging book equips programmers and designers with a thorough grounding in the techniques used to create truly network-enabled computer graphics and games. Written for graphics/game/VE developers and students, it assumes no prior knowledge of networking. The text offers a broad view of what types of different architectural patterns can be found in current systems, and readers will learn the tradeoffs in achieving system requirements on the Internet. The book explains the foundations of networked graphics, then explores real systems in depth, and finally considers standards and extensions. Numerous case studies and examples with working code are featured throughout the text, covering groundbreaking academic research and military simulation systems, as well as industry-leading game designs. Everything designers need to know when developing networked graphics and games is covered in one volume - no need to consult multiple sources. The many examples throughout the text feature real simulation code in C++ and Java that developers can use in their own design experiments. Case studies describing real-world systems show how requirements and constraints can be managed.
Contents PART I GROUNDWORK -- CHAPTER 1 Introduction -- CHAPTER 2 One on One (101) -- CHAPTER 3 Overview of the Internet -- CHAPTER 4 More Than Two -- PART II FOUNDATIONS -- CHAPTER 5 Issues in Networking Graphics -- CHAPTER 6 Sockets and Middleware -- CHAPTER 7 Middleware and Message-Based Systems -- CHAPTER 8 Middleware and Object-Sharing Systems -- CHAPTER 9 Other Networking Components -- PART III REAL SYSTEMS -- CHAPTER 10 Requirements -- CHAPTER 11 Latency and Consistency -- CHAPTER 12 Scalability -- CHAPTER 13 Application Support Issues.
Note Print version record.
Subject Video games -- Programming.
Computer graphics.
Computer Graphics
Jeux vidéo -- Programmation.
Infographie.
computer graphics.
Video games -- Programming
Computer graphics
Genre/Form Electronic resource.
Added Author Oliveira, Manuel.
Other Form: Print version: Steed, Anthony. Networked graphics. San Francisco, Calif. : Morgan Kaufmann ; Oxford : Elsevier Science [distributor], 2009 9780123744234 0123744237 (OCoLC)184827824
ISBN 9780123744234
0123744237
1282618237
9781282618237
Standard No. AU@ 000045964037
DEBBG BV039828816
DEBSZ 399118942
NZ1 15189197
DEBBG BV042305307
CHNEW 001009439

 
    
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