Introducing the game industry -- Concepts and techniques. Gathering information ; The art of the moment ; The art of storyboarding ; Doodling and sketching ; Conceptualizing the figure ; Posing the figure ; Clothing the figure ; Drawing heads and faces ; Compositional dynamics ; Basic principles of perspective ; Lighting effects ; Color and mood ; Creating a believable fantasy world -- Moving beyond 2D concept art. Level design ; Digital modeling ; 3D surface textures -- Bringing it all together. From concept to digital model -- The gallery. Warriors and weaponry ; Fantasy creatures ; Color and light ; Lost cities -- Digital toolkit. Sketching in the field : the pencil ; Preparing for scanning : the pen ; Digital tools ; Software options ; Adobe Photoshop in detail -- Creating a winning portfolio.