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Title Video game art reader. volume 3 / Editor-in-Chief, Tiffany Funk ; Managing Editor, Michael Reed.

Publication Info. Amherst, Massachusetts : Amherst College Press, [2019]
©2019

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Location Call No. OPAC Message Status
 Axe JSTOR Open Ebooks  Electronic Book    ---  Available
Description 1 online resource (64 pages) : color illustrations
text txt rdacontent
still image sti rdacontent
computer c rdamedia
online resource cr rdacarrier
Bibliography Includes bibliographical references.
Access Open access MiU
Summary This special edition of the VGA Reader, guest-edited by Christopher W. Totten and Enrica Lovaglio Costello, focuses on the connections between video games and architectural design. Each of the essays in this volume engages in critical investigations that reveal how game spaces evoke meaning, enhance game narratives, and explore unconventional themes.
Note This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License https://creativecommons.org/licenses/by-nc-nd/4.0
Subject Architectural design -- Computer-aided design.
Video games -- Design.
Video games -- Social aspects.
Computer art.
Design architectural -- Conception assistée par ordinateur.
Jeux vidéo -- Conception.
Jeux vidéo -- Aspect social.
Computer art
Video games -- Design
Video games -- Social aspects
Added Author Totten, Christopher W., editor.
Costello, Enrica Lovaglio, editor.
Funk, Tiffany, editor.
Reed, Michael, editor.
Amherst College. Press, publisher.
Michigan Publishing (University of Michigan), publisher.
ISBN 9781943208456 (electronic bk.)
194320845X (electronic bk.)
9781943208425 paperback book
Standard No. 10.3998/mpub.12471295 doi

 
    
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