Edition |
1st ed. |
Description |
viii, 268 p. : ill. |
Series |
RIOT! Routledge studies in innovation, organization and technology ; 24 |
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Routledge studies in innovation, organization and technology ; 24.
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Bibliography |
Includes bibliographical references and index. |
Contents |
Acknowledgments -- Introduction / Peter Zackariasson and Timothy L. Wilson -- This is not a software industry / Casey O'Donnell -- Video games : a subcultural industry / Mikolaj Dymek -- Marketing of video games / Peter Zackariasson and Timothy L. Wilson -- An exploration of the mobile gaming ecosystem from developers' perspective / Claudio Feijo -- The North American game industry / Casey O'Donnell -- The UK and Irish game industries / Aphra Kerr -- The development of the Swedish game industry : a true success story? / Ulf Sandqvist -- Console hardware : the development of Nintendo WII / Mirko Ernkvist -- "Warm and stuffy" : the ecological impact of electronic games / Richard Maxwell and Toby Miller -- Gamification as the post-modern phalanstre is the gamification playing with us or are we playing with gamification? / Flavio Escribano -- The evolving European video games software ecosystem / Giuditta De Prato, Sven Lindmark and Jean-Paul Simon -- Through the looking glass sharply / Timothy L. Wilson and Peter Zackariasson -- Notes on contributors -- Notes -- Index. |
Reproduction |
Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries. |
Subject |
Video games industry -- History.
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Genre/Form |
Electronic books.
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Added Author |
Zackariasson, Peter, 1972-
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Wilson, Timothy L.
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ProQuest (Firm)
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ISBN |
9780415896528 (alk. paper) |
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9780203106495 (electronic bk.) |
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