Section 1. The basics : Animation essentials ; History and culture ; Writing for animation ; Storyboarding for animation ; Character design for animation ; Skill profiles : Characters of Ben Balisterei ; Motion graphics of Nigel Holmes ; Case study: Blender Foundation's Big Buck Bunny ; Artist profiles : Nina Paley ; Cassiano Prado ; Michael Knapp -- Section 2: 2D animation : 2D workflow ; Workthrough: Chris Georgenes on Flash animation ; Artist profiles : David B. Levy ; Luke Feldman -- Section 3. 3D animation : 3D pipeline ; Case study: Creating Goobees ; Skill profile: Short films of Chris Myers and Ken Seward ; Workthroughs: Chris Myers on the 3D animation workflow ; Chris Myers on creating a 3D environment ; Tyson Ibele on effects animation ; Artist profile: JD van der Merwe ; Workthrough: JD van der Merwe on realistic human modeling ; Artist profiles : Julio del Rio ; Virgilio Vasconcelos -- Section 4. Interactive animation : Game animation and machinima ; Skill profile : Machinima of ILL Clan Animation Studios ; Pixel animation of Adam Tierney ; Artist profile: Michael J. Walin ; Animating for MMORPGS -- Section 5. Mixed media : Skill profiles : Stop-motion music videos of Adam Bizanski ; Performance pieces of Miwa Matreyek ; Artist profiles : David O'Reilly ; Steven Subotnick ; Emilio Ramos ; Case study: Making mechanical figures -- Section 6. Additional resources : Reference guide ; Glossary.