Includes bibliographical references (pages 217-223) and index.
Contents
Introduction : seeing past the state of the art -- That which survives : design networks and blueprint culture between fandom and franchise -- Used universes and immaculate realities : appropriation and authorship in the age of previzualization -- Chains of evidence : augmented performance before and after the digital -- Microgenres in migration : special effects and transmedia travel -- Conclusion : the effects of special effects.