Includes bibliographical references (p. [247]-292) and index.
Contents
Introduction -- I. Structure : Games and rules ; Defining interaction ; Defining narrative ; Combining interaction and narrative -- II. Presentation : Games as moving images ; Cinema and game spaces ; Sound in game spaces ; Effects of narrative filters -- III. Functionality : Architectural approaches ; Examples of spatial structures in game spaces ; Virtual places ; Players "in" the video game space ; Story maps ; Places of shared stories.