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Title The video game theory reader / edited by Mark J.P. Wolf and Bernard Perron.

Imprint New York : Routledge, 2003.

Copies

Location Call No. OPAC Message Status
 Axe 2nd Floor Stacks  794.8 V668 2003    ---  Available
Description xxii, 343 p. : ill. ; 24 cm.
Bibliography Includes bibliographical references and index.
Contents Theory by design / Walter Holland, Henry Jenkins, and Kurt Squire -- Abstraction in the video game / Mark J.P. Wolf -- Immersion, engagement, and presence : a method for analyzing 3-D video games / Alison McMahan -- Hyperidentities : postmodern identity patterns in massively multiplayer online role-playing games / Miroslaw Filiciak -- Playing at being : psychoanalysis and the avatar / Bob Rehak -- Stories for eye, ear, and muscles : video games, media, and embodied experiences / Torben Grodal -- As we become machines : corporealized pleasures in video games / Martti Lahti -- Hot dates and fairy-tale romances : studying sexuality in video games / Mia Consalvo -- Video games and configurative performances / Markku Eskelinen and Ragnhild Tronstad -- Simulation versus narrative : introduction to ludology / Gonzalo Frasca -- From gamers to players and gameplayers : the example of interactive movies / Bernard Perron -- Interactive storytelling / Chris Crawford -- Gametime : history, narrative, and temporality in Combat flight simulator 2 / Patrick Crogan -- Home video game systems : the first thirty years (1972-2001) / Mark J.P. Wolf, Bernard Perron, and David Winter.
Subject Video games.
Added Author Wolf, Mark J. P.
Perron, Bernard.
ISBN 0415965799 (pbk. : alk. paper)
0415965780 (hardback : alk. paper)
9780415965781 (hardback : alk. paper)
9780415965798 (pbk. : alk. paper)
Standard No. UKM bA3W1333
NLGGC 248381016
YDXCP 1953301
NZ1 7473774
AU@ 000024401815

 
    
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