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794.8 Er93b 2017 : Ervin, Andrew,     
      Bit by bit : how video games transformed our world / Andrew Ervin. Axe 2nd Floor Stacks:Available   Print Material 2017
794.8 G76v 2010    
      Video games as protected expression under the First Amendment / Douglas Russell Graham. Axe PSU Archives Thesis/Problems:Lib Use Only, Axe Thesis - Basement Stacks:Available   Manuscript 2010
      Video games as protected expression under the First Amendment / Douglas Russell Graham. Axe PSU Archives Thesis/Problems:Lib Use Only, Axe Thesis - Basement Stacks:Available   Manuscript 2010
794.8 GAM      
      Game on! 2018 : your guide to all the best games. Lakeside Non-Fiction:Available   Print Material 2017
794.8 GEE 2003 : Gee, James Paul.     
      What video games have to teach us about learning and literacy / James Paul Gee. FSCC Non-Fiction:Available   Print Material 2004
794.8 Goldberg : Goldberg, Daniel,     
      Minecraft : the unlikely tale of Markus "Notch" Persson and the game that changed everything / Daniel PHS Non-Fiction:Available   Print Material 2015
794.8 GRE : Green, Sara,     
      Minecraft / by Sara Green. Lakeside Non-Fiction:Available   Print Material 2017
794.8 Kushner : Kushner, David,     
      Masters of Doom : how two guys created an empire and transformed pop culture / David Kushner. PHS Non-Fiction:Available   Print Material 2003
794.8 Kut : Kutner, Lawrence.     
      Grand theft childhood : the surprising truth about violent video games and what parents can do / Lawr Pittsburg 2nd Fl Non-Fiction:Available   Print Material 2008
794.8 M881 : Morrison, Michael,     
      Beginning game programming / Michael Morrison. Parsons Non-Fiction:Available   Print Material 2005
794.8 MCL : McLeese, Tex,     
      Rodeo roping / Tex McLeese. Meadowlark Non-Fiction:Available   Print Material 2000
794.8 N639v 2008 : Nitsche, Michael,     
      Video game spaces : image, play, and structure in 3D game worlds / Michael Nitsche. Axe 2nd Floor Stacks:Available   Print Material 2008
794.8 P415n 2008 : Perkins, Todd.     
      Nintendo Wii Flash game creator's guide : design, develop, and share your games online / Todd Perkins Axe 2nd Floor Stacks:Available   Print Material 2008
794.8 P699 2015      
      Playing to win : sports, video games, and the culture of play / edited by Robert Alan Brookey and Tho Axe 2nd Floor Stacks:Available   Print Material 2015
794.8 Q7 : Quinn, Zoë,     
      Crash override : how Gamergate (nearly) destroyed my life, and how we can win the fight against onlin Parsons Non-Fiction:Available   Print Material 2017
794.8 R448g 2011 : Rigby, Scott.     
      Glued to games : how video games draw us in and hold us spellbound / Scott Rigby and Richard M. Ryan. Axe 2nd Floor Stacks:Available   Print Material 2011
794.8 R843g 2011 : Ruggill, Judd Ethan.     
      Gaming matters : art, science, magic, and the computer game medium / Judd Ethan Ruggill and Ken S. Mc Axe 2nd Floor Stacks:Available   Print Material 2011
794.8 S362 : Sullivan, Andrew,     
      How to get a second life : build a successful business and social network inworld / madddyyy Schnook Parsons Non-Fiction:Available   Print Material 2007
794.8 S378 : Schreier, Jason,     
      Blood, sweat, and pixels : the triumphant, turbulent stories behind how video games are made / Jason Parsons Non-Fiction:Available   Print Material 2017
794.8 Si12b 2013 : Sicart, Miguel,     
      Beyond choices : the design of ethical gameplay / by Miguel Sicart. Axe 2nd Floor Stacks:Available   Print Material 2013
794.8 T629g 2015 : Toppo, Greg,     
      The game believes in you : how digital play can make our kids smarter / Greg Toppo. Axe 2nd Floor Stacks:Available   Print Material 2015
794.8 Trautmann : Trautmann, Eric S.     
      The art of Halo : creating a virtual world / text by Eric S. Trautmann ; with additional material by PHS Non-Fiction:Available   Print Material 2004
794.8 V668 2003      
      The video game theory reader / edited by Mark J.P. Wolf and Bernard Perron. Axe 2nd Floor Stacks:Available   Print Material 2003
794.8 Video      
      Video games / David M. Haugen, book editor. PHS Non-Fiction:Available   Print Material 2008
794.8 W233g 2007 : Wark, McKenzie,     
      Gamer theory / McKenzie Wark. Axe 2nd Floor Stacks:Available   Print Material 2007
794.8 W833 : Witwer, Michael.     
      Empire of imagination : Gary Gygax and the birth of Dungeons & dragons / Michael Witwer. Parsons Non-Fiction:Available   Print Material 2015
794.8 WHI : Whitehill, Simcha.     
      Pokémon first partner handbook / by Simcha Whitehill. Lakeside Non-Fiction:Available   Print Material 2017
794.801 W893p 2009      
      World of Warcraft and philosophy : wrath of the philosopher king / edited by Luke Cuddy and John Nord Axe 2nd Floor Stacks:Available   Print Material 2009
794.809 B812p 2008 : Brown, Damon.     
      Porn & pong : how Grand Theft Auto, Tomb Raider and other sexy games changed our culture / by Damon B Axe 2nd Floor Stacks:Available   Print Material 2008
794.809 V668 2008      
      The video game explosion : a history from PONG to Playstation and beyond / edited by Mark J.P. Wolf. Axe 2nd Floor Stacks:Available   Print Material 2008
794.814678 C279s 2005 : Castronova, Edward.     
      Synthetic worlds : the business and culture of online games / Edward Castronova. Axe 2nd Floor Stacks:Available   Print Material 2005
794.81526 G145 2011      
      Game development tools / Marwan Y. Ansari, editor. Axe 2nd Floor Stacks:Available   Print Material 2011
794.81526 P941p 2006 : Prochnow, Dave.     
      PSP hacks, mods, and expansions / Dave Prochnow. Axe 2nd Floor Stacks:Available   Print Material 2006
794.81526 Sa32r 2004 : Salen, Katie.     
      Rules of play : game design fundamentals / Katie Salen and Eric Zimmerman. Axe 2nd Floor Stacks:Available   Print Material 2004
794.81526 Sm32a 2006 : Smed, Jouni.     
      Algorithms and networking for computer games / Jouni Smed, Harri Hakonen. Axe 2nd Floor Stacks:Available   Print Material 2006
794.81526 T393g 2007 : Thorn, Alan.     
      Games programming / Alan Thorn. Axe 2nd Floor Stacks:Available   Print Material 2007
794.81536 C36t : Chance, David.     
      33 challenging computer games for TRS-80/Apple/PET / by David Chance. Axe 2nd Floor Stacks:Available   Print Material 1981
794.81536 H214g 2006 : Harbour, Jonathan S.     
      The gadget geek's guide to your Xbox 360 / by Jonathan S. Harbour. Axe 2nd Floor Stacks:Available   Print Material 2006
794.81536 L498g 2006 : Ledford, Jerri.     
      The gadget geek's guide to your Sony PlayStation portable / by Jerri L. Ledford. Axe 2nd Floor Stacks:Available   Print Material 2006
794.81536 M785b 2011 : Moore, Michael E.     
      Basics of game design / Michael E. Moore. Axe 2nd Floor Stacks:Available   Print Material 2011
794.8166 P214g 2004    
      Game art for teens / Les Pardew. Axe 2nd Floor Stacks:Available, Axe Circ Desk Compact Discs:Available   Print Material 2004
      Game art for teens / Les Pardew. Axe 2nd Floor Stacks:Available, Axe Circ Desk Compact Discs:Available   Print Material 2004
794.82 C739      
      Computer game-playing : theory and practice / edited by M.A. Bramer. Axe 2nd Floor Stacks:Available   Print Material 1983
794.82 R272c : Reid-Green, Keith S.     
      Create your own games computers play / Keith S. Reid-Green. Axe 2nd Floor Stacks:Available   Print Material 1984
794.875 R119b 1996    
      Build your own flight sim in C++ : programming a 3D flight simulator using OOP / Michael Radtke, Chri Axe 2nd Floor Stacks:Available, Axe Circ Desk Compact Discs:Available   Music Sound 1996
      Build your own flight sim in C++ : programming a 3D flight simulator using OOP / Michael Radtke, Chri Axe 2nd Floor Stacks:Available, Axe Circ Desk Compact Discs:Available   Music Sound 1996
794.9 SJO : Sjonger, Rebecca.     
      Maker projects for kids who love games / Rebecca Sjonger. Meadowlark Non-Fiction:Available   Print Material 2016
795 A296 : Ainslie, Tom.     
      Ainslie's complete Hoyle / by Tom Ainslie. Parsons Non-Fiction:Available, Pittsburg 2nd Fl Non-Fiction:Available   Print Material 1979
795 Ain : Ainslie, Tom.     
      Ainslie's complete Hoyle / by Tom Ainslie. Parsons Non-Fiction:Available, Pittsburg 2nd Fl Non-Fiction:Available   Print Material 1979
795 Alb : Albertini, Chicca     
      The great book of family games / Chicca Albertini. Pittsburg 2nd Fl Non-Fiction:Available   Print Material 2002
795 B432t : Bender, Eric J.     
      Tickets to fortune : the story of sweepstakes, lotteries, and contests / by Eric Bender. Axe Haldeman-Julius Collection:Lib Use Only   Print Material 1938
795 B774      
      American casino guide. Parsons Non-Fiction:Available   Print Material 19--
795 Bla : Blackwood, Kevin.     
      Casino gambling for dummies / by Kevin Blackwood ; foreword by Max Rubin. Pittsburg 2nd Fl Non-Fiction:Available   Print Material 2006
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