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E-Book/E-Doc
Author Gould, David A. D.

Title Complete Maya programming. Vol. II : an in-depth guide to 3D fundamentals, geometry, and modeling / David A.D. Gould.

Imprint San Francisco, CA : Morgan Kaufmann Publishers, ©2005.

Copies

Location Call No. OPAC Message Status
 Axe Elsevier ScienceDirect Ebook  Electronic Book    ---  Available
Description 1 online resource (xv, 719 pages) : illustrations
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
Series Morgan Kaufmann series in computer graphics and geometric modeling
Morgan Kaufmann series in computer graphics and geometric modeling.
Summary David Gould's acclaimed first book, Complete Maya Programming: An Extensive Guide to MEL and the C++ API, provides artists and programmers with a deep understanding of the way Maya works and how it can be enhanced and customized through programming. In his new book David offers a gentle, intuitive introduction to the core ideas of computer graphics. Each concept is explained progressively and is fully implemented in both MEL and C++ so that an artist or programmer can use the source code directly in their own programs. Geometry and modeling are covered in detail with progressively more complex examples demonstrating all of Maya's possible programming features. David Gould's first volume is widely regarded as the most authoritative reference on Maya programming. Volume II continues this tradition and provides an unmatched guide for the artist and programmer tackling complex tasks. * Covers a spectrum of topics in computer graphics including points and vectors, rotations, transformations, curves and surfaces (polygonal, NURBS, subdivision), and modeling. * Offers insights to Maya's inner workings so that an artist or programmer can design and develop customized tools and solutions. * Discusses problem solving with MEL (Maya's scripting language) and the more powerful and versatile C++ API, with plenty of code examples for each.
Contents Preface; 1 Introduction; 2 Points; 3 Vectors; 4 Rotations; 5 Transformations; 6 Transform Nodes; 7 Coordinate Frames; 8 Polygonal Meshes; 9 Nurbs; 10 Subdivision Surfaces; 11 Contexts (Tools); A Further Learning; B Further Reading; Glossary; Index.
Bibliography Includes bibliographical references (pages 687-689) and index.
Note Print version record.
Subject Maya (Computer file)
Maya (Computer file)
Maya (Computer file)
Three-dimensional display systems.
Computer animation.
Computer graphics.
C++ (Computer program language)
Computer Graphics
Affichage tridimensionnel.
Animation par ordinateur.
Infographie.
C++ (Langage de programmation)
three-dimensional.
computer animation.
computer graphics.
C++ (Computer program language)
Computer animation
Computer graphics
Three-dimensional display systems
Other Form: Print version: Gould, David A.D. Complete Maya programming. Vol. II. San Francisco, CA : Morgan Kaufmann Publishers, ©2005 0120884828 9780120884827 (OCoLC)61678535
ISBN 9780120884827
0120884828
9780080529578
0080529577
Standard No. AU@ 000050492538
CHNEW 001006260
DEBBG BV039832104
DEBBG BV041119680
DEBBG BV042307502
DEBSZ 396675638
DEBSZ 405307179
DEBSZ 434185078
GBVCP 785365176
NZ1 12434821

 
    
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