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Subjects (1-8 of 8)
Computer Games Psychological Aspects
1
E-Book/E-Doc
 

Computerspiele Fluch oder Segen? : die Nutzer, die Gefahren, die Lernpotentiale, der Umgang


Schmitt, Christian.
Hamburg : Diplomica Verlag, 2011. 2011

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Copies

Location Call No. OPAC Message Status
 Axe ProQuest E-Book  Electronic Book    ---  Available
2
Electronic Video/Film
 

Game over : gender, race & violence in video games



[San Francisco, California, USA] : Kanopy Streaming, 2014. 2014

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Copies

Location Call No. OPAC Message Status
 Axe Kanopy Streaming Video  Streaming Video    ---  Available
3
E-Book/E-Doc
 

Gameworld interfaces


Jorgensen, Kristine, 1978-
Cambridge, Massachusetts : The MIT Press, [2013] 2013

Rating:

Copies

Location Call No. OPAC Message Status
 Axe ProQuest E-Book  Electronic Book    ---  Available
4
E-Book/E-Doc
 

Copies

Location Call No. OPAC Message Status
 Axe ProQuest E-Book  Electronic Book    ---  Available
5
E-Book/E-Doc
 

Copies

Location Call No. OPAC Message Status
 Axe JSTOR Open Ebooks  Electronic Book    ---  Available
6
E-Book/E-Doc
 

Persuasive gaming in context



Amsterdam : Amsterdam University Press, [2021] 2021

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Copies

Location Call No. OPAC Message Status
 Axe JSTOR Open Ebooks  Electronic Book    ---  Available
7
Print Material
 

What video games have to teach us about learning and literacy


Gee, James Paul.
New York : Palgrave Macmillan, 2004. 2004

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Copies

Location Call No. OPAC Message Status
 FSCC Non-Fiction  794.8 GEE 2003    ---  Available
Computer Games Puppets
8
Video Game
 

Five nights at Freddy's.



Walnut Creek, California : Maximum Games, 2020. 2020

Rating:

 

Copies

Location Call No. OPAC Message Status
 Pittsburg 1st Fl Video Games  GAME SWITCH Five    ---  DUE 04-29-24
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