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Subjects (1-8 of 8)
Computer Games Psychological Aspects
1
Computerspiele Fluch oder Segen? : die Nutzer, die Gefahren, die Lernpotentiale, der Umgang
Schmitt, Christian.
Hamburg : Diplomica Verlag, 2011. 2011
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Axe ProQuest E-Book
Electronic Book
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Available
2
Game over : gender, race & violence in video games
[San Francisco, California, USA] : Kanopy Streaming, 2014. 2014
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Axe Kanopy Streaming Video
Streaming Video
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3
Gameworld interfaces
Jorgensen, Kristine, 1978-
Cambridge, Massachusetts : The MIT Press, [2013] 2013
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Axe ProQuest E-Book
Electronic Book
---
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4
Gaming lives in the twenty-first century literate connections
New York : Palgrave, 2007. 2007
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Axe ProQuest E-Book
Electronic Book
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5
Mediengewalt und Kognition : eine experimentelle Untersuchung der Wirkungen gewalthaltiger Bildschir
Rehbein, Florian.
Baden-Baden : Nomos, 2011. 2011
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Axe JSTOR Open Ebooks
Electronic Book
---
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6
Persuasive gaming in context
Amsterdam : Amsterdam University Press, [2021] 2021
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Axe JSTOR Open Ebooks
Electronic Book
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7
What video games have to teach us about learning and literacy
Gee, James Paul.
New York : Palgrave Macmillan, 2004. 2004
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FSCC Non-Fiction
794.8 GEE 2003
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Computer Games Puppets
8
Five nights at Freddy's.
Walnut Creek, California : Maximum Games, 2020. 2020
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Pittsburg 1st Fl Video Games
GAME SWITCH Five
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DUE 04-29-24
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