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Subjects (1-33 of 33)
Computer Games Social Aspects
1
Electronic Book
 

Browsergames und clientbasierte Onlinespiele : das Vertragsverhaltnis zwischen Betreiber und Spieler


Moser, Jana, author.
Gottingen, [Germany] : Cuvillier Verlag, 2010. 2010

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2
Electronic Book
 

The business and culture of digital games gamework/gameplay


Kerr, Aphra.
Thousand Oaks, Calif. ; London : SAGE, 2006. 2006

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3
Electronic Book
 

Computerspiele Fluch oder Segen? : die Nutzer, die Gefahren, die Lernpotentiale, der Umgang


Schmitt, Christian.
Hamburg : Diplomica Verlag, 2011. 2011

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4
Electronic Book
 

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5
Electronic Book
 

Digital culture, play, and identity a World of Warcraft reader



Cambridge, MA : MIT Press, c2008. 2008

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6
Electronic Book
 

Expressive processing digital fictions, computer games, and software studies


Wardrip-Fruin, Noah.
Cambridge, Mass. : MIT Press, c2009. 2009

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7
Electronic Book
 

Foregrounding play : an interdisciplinary dialogue on video games and learning



[Place of publication not identified] : Emerald Publishing, [2019] 2019

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8
Electronic Book
 

The game culture reader



Newcastle upon Tyne : Cambridge Scholars Publishing, 2013. 2013

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9
Electronic Book
 

Game cultures computer games as new media


Dovey, Jon.
Maidenhead, Berkshire, England ; New York, N.Y. : Open University Press, 2006. 2006

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10
Electronic Video/Film
 

Game over : gender, race & violence in video games



[San Francisco, California, USA] : Kanopy Streaming, 2014. 2014

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 Axe Kanopy Streaming Video  Streaming Video    ---  Available
11
Electronic Book
 

Game work language, power, and computer game culture


McAllister, Ken S., 1966-
Tuscaloosa, Ala. : University of Alabama Press, c2004. 2004

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12
Electronic Book
 

Game work language, power, and computer game culture


McAllister, Ken S., 1966-
Tuscaloosa, Ala. : University of Alabama Press, c2004. 2004

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 Axe ACLS Humanities E-Book  Electronic Book    ---  Available
13
Electronic Book
 

Gameplay mode war, simulation, and technoculture


Crogan, Patrick.
Minneapolis : University of Minnesota Press, 2011. 2011

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14
Print Material
 

Gamer theory


Wark, McKenzie, 1961-
Cambridge, Mass. : Harvard University Press, 2007. 2007

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 Axe 2nd Floor Stacks  794.8 W233g 2007    ---  Available
15
Electronic Book
 

Games and rules : game mechanics for the "Magic Circle"



Bielefeld, Germany : Transcript Verlag, [2019] 2019

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16
Electronic Book
 

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17
Electronic Book
 

More than a game the computer game as fictional form


Atkins, Barry.
Manchester : Manchester University Press, 2003. 2003

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18
Electronic Book
 

My life as a night elf priest : an anthropological account of World of warcraft


Nardi, Bonnie A., author.
Ann Arbor : University of Michigan Press, [2010] 2010

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19
Electronic Book
 

The place of play toys and digital culture


Lauwaert, Maaike.
Amsterdam : Amsterdam University Press, 2009. 2009

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20
Electronic Book
 

Powering up are computer games changing our lives?


Mileham, Rebecca.
Chichester, England ; Hoboken, NJ : Wiley/Dana Centre, c2008. 2008

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21
Electronic Book
 

Raising the stakes e-sports and the professionalization of computer gaming


Taylor, T. L.
Cambridge, Mass. : MIT Press, 2012. 2012

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22
Print Material
 

Reality is broken : why games make us better and how they can change the world


McGonigal, Jane.
New York : Penguin Group, 2011. 2011

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 Axe 3rd Floor Stacks  306.487 M177r 2011    ---  Available
23
Electronic Book
 

A theory of fun for game design


Koster, Raph.
Scottsdale, AZ : Paraglyph Press, c2005. 2005

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24
Electronic Book
 

Visual digital culture surface play and spectacle in new media genres


Darley, Andrew.
London ; New York : Routledge, 2000. 2000

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25
Electronic Book
 

The warcraft civilization social science in a virtual world


Bainbridge, William Sims.
Cambridge, MA : MIT Press, c2010. 2010

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Computer Games Social Aspects Case Studies
26
Electronic Book
 

The place of play toys and digital culture


Lauwaert, Maaike.
Amsterdam : Amsterdam University Press, 2009. 2009

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Computer Games Sociological Aspects
27
Electronic Book
 

Unit operations an approach to videogame criticism


Bogost, Ian.
Cambridge, Mass. : MIT Press, c2006. 2006

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Computer Games Soft Toys
28
Video Game
 

LittleBigPlanet 3



San Mateo, Calif. : Sony Computer Entertainment America, c2014. 2014

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Location Call No. OPAC Message Status
 Pittsburg 1st Fl Video Games  GAME PS3 Little    ---  DUE 09-04-19 Billed
29
Video Game
 

LittleBigPlanet 3



San Mateo, California : Sony Computer Entertainment America, 2014. 2014

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Location Call No. OPAC Message Status
 Pittsburg 1st Fl Video Games  GAME PS4 Little    ---  DUE 04-14-17 Billed
 Pittsburg 1st Fl Video Games  GAME PS4 Little    ---  DUE 09-28-24
Computer Games Software
30
Video Game
 

Kena.



Foster City, CA : Sony Computer Entertainment, 2021. 2021

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 Pittsburg 1st Fl Video Games  GAME PS4 Kena    ---  DUE 09-26-24
31
Video Game
 

Yonder the Cloud Catcher chronicles.



Redmond, WA : Nintendo, 2021. 2021

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 Pittsburg 1st Fl Video Games  GAME SWITCH Yonder    ---  Available
Computer Games Soldiers
32
Video Game
 

G.I. Joe: Operation Blackout



Edina, MN : Game Mill Entertainment, [2020] 2020

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 Pittsburg 1st Fl Video Games  GAME XBOX1 G.I.Joe    ---  Available
Computer Games Sonic Mania Plus Game
33
Video Game
 

Sonic mania plus



Irvine, California : Sega of America, Inc., 2018. 2018

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 Pittsburg 1st Fl Video Games  GAME SWITCH Sonic    ---  Available
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