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Subjects (1-21 of 21)
Computer Games Social Aspects
1
E-Book/E-Doc
 

Browsergames und clientbasierte Onlinespiele : das Vertragsverhaltnis zwischen Betreiber und Spieler


Moser, Jana, author.
Gottingen, [Germany] : Cuvillier Verlag, 2010. 2010

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 Axe ProQuest E-Book  Electronic Book    ---  Available
2
E-Book/E-Doc
 

The business and culture of digital games gamework/gameplay


Kerr, Aphra.
Thousand Oaks, Calif. ; London : SAGE, 2006. 2006

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3
E-Book/E-Doc
 

Computerspiele Fluch oder Segen? : die Nutzer, die Gefahren, die Lernpotentiale, der Umgang


Schmitt, Christian.
Hamburg : Diplomica Verlag, 2011. 2011

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 Axe ProQuest E-Book  Electronic Book    ---  Available
4
E-Book/E-Doc
 

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5
E-Book/E-Doc
 

Digital culture, play, and identity a World of Warcraft reader



Cambridge, MA : MIT Press, c2008. 2008

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6
E-Book/E-Doc
 

Expressive processing digital fictions, computer games, and software studies


Wardrip-Fruin, Noah.
Cambridge, Mass. : MIT Press, c2009. 2009

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7
E-Book/E-Doc
 

Foregrounding play : an interdisciplinary dialogue on video games and learning



[Place of publication not identified] : Emerald Publishing, [2019] 2019

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8
E-Book/E-Doc
 

The game culture reader



Newcastle upon Tyne : Cambridge Scholars Publishing, 2013. 2013

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9
E-Book/E-Doc
 

Game cultures computer games as new media


Dovey, Jon.
Maidenhead, Berkshire, England ; New York, N.Y. : Open University Press, 2006. 2006

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10
Electronic Video/Film
 

Game over : gender, race & violence in video games



[San Francisco, California, USA] : Kanopy Streaming, 2014. 2014

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 Axe Kanopy Streaming Video  Streaming Video    ---  Available
11
E-Book/E-Doc
 

Game work language, power, and computer game culture


McAllister, Ken S., 1966-
Tuscaloosa, Ala. : University of Alabama Press, c2004. 2004

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12
E-Book/E-Doc
 

Game work language, power, and computer game culture


McAllister, Ken S., 1966-
Tuscaloosa, Ala. : University of Alabama Press, c2004. 2004

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 Axe ACLS Humanities E-Book  Electronic Book    ---  Available
13
E-Book/E-Doc
 

Gameplay mode war, simulation, and technoculture


Crogan, Patrick.
Minneapolis : University of Minnesota Press, 2011. 2011

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14
Print Material
 

Gamer theory


Wark, McKenzie, 1961-
Cambridge, Mass. : Harvard University Press, 2007. 2007

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 Axe 2nd Floor Stacks  794.8 W233g 2007    ---  Available
15
E-Book/E-Doc
 

Games and rules : game mechanics for the "Magic Circle"



Bielefeld, Germany : Transcript Verlag, [2019] 2019

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16
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17
E-Book/E-Doc
 

More than a game the computer game as fictional form


Atkins, Barry.
Manchester : Manchester University Press, 2003. 2003

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18
E-Book/E-Doc
 

My life as a night elf priest : an anthropological account of World of warcraft


Nardi, Bonnie A., author.
Ann Arbor : University of Michigan Press, [2010] 2010

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19
E-Book/E-Doc
 

The place of play toys and digital culture


Lauwaert, Maaike.
Amsterdam : Amsterdam University Press, 2009. 2009

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20
E-Book/E-Doc
 

The place of play : toys and digital cultures


Lauwaert, Maaike.
Amsterdam : Amsterdam University Press, ©2009. 2009

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 Axe JSTOR Open Ebooks  Electronic Book    ---  Available
21
E-Book/E-Doc
 

Powering up are computer games changing our lives?


Mileham, Rebecca.
Chichester, England ; Hoboken, NJ : Wiley/Dana Centre, c2008. 2008

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