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E-Book/E-Doc
Author Fosner, Ron.

Title Real-time shader programming : covering DirectX 9.0 / Ron Fosner.

Imprint San Francisco : Morgan Kaufmann Publishers, ©2003.

Copies

Location Call No. OPAC Message Status
 Axe Elsevier ScienceDirect Ebook  Electronic Book    ---  Available
Description 1 online resource
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
Series Morgan Kaufmann series in computer graphics and geometric modeling
Morgan Kaufmann series in computer graphics and geometric modeling.
Note Title from title screen.
Includes link to companion web site.
Bibliography Includes bibliographical references and index.
Note Title from website (viewed January 12, 2006).
Contents Preface -- Chapter 1: Introduction -- Chapter 2: Preliminary Math -- Chapter 3: Mathematics of Lighting and Shading Chapter 4: Introduction to Shaders -- Chapter 5: Shader Set Up in DirectX -- Chapter 6: Shader Tools and Resources -- Chapter 7: Shader Buffet -- Chapter 8: Shader Reference (Part I: Vertex Shader Reference and Part II: Pixel Shader Reference) References -- Index -- About the Author -- About the CD-ROM.
Summary Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural programs-but in real time. Here is a book that will bring this cutting-edge technology to your computer. Beginning with the mathematical basics of vertex and pixel shaders, and building to detailed accounts of programmable shader operations, Real-Time Shader Programming provides the foundation and techniques necessary for replicating popular cinema-style 3D graphics as well as creating your own real-time procedural shaders. A compelling writing style, color illustrations throughout, and scores of online resources make Real-Time Shader Programming an indispensable tutorial/reference for the game developer, graphics programmer, game artist, or visualization programmer, to create countless real-time 3D effects. * Contains a complete reference of the low-level shader language for both DirectX 8 and DirectX 9 * Provides an interactive shader demonstration tool (RenderMonkeyTM) for testing and experimenting * Includes a CD ROM containing all shader examples, source code, and tools, plus the DirectX SDK * Maintains an updated version of the detailed shader reference section at www.directx.com * Teaches the latest shader programming techniques for high-performance real-time 3D graphics.
Subject DirectX.
DirectX
Computer graphics.
Three-dimensional imaging.
Real-time data processing.
Three-dimensional display systems.
Infographie.
Imagerie tridimensionnelle.
Temps réel (Informatique)
Affichage tridimensionnel.
computer graphics.
three-dimensional.
COMPUTERS -- Image Processing.
PHOTOGRAPHY -- Techniques -- Digital.
TECHNOLOGY & ENGINEERING -- Imaging Systems.
COMPUTERS -- Digital Media -- Graphics Applications.
Three-dimensional imaging
Computer graphics
Real-time data processing
Three-dimensional display systems
Other Form: Print version: Fosner, Ron. Real-time shader programming. San Francisco : Morgan Kaufmann Publishers, ©2003 1558608532 9781558608535 (DLC) 2002112069 (OCoLC)51886021
ISBN 9780080515908 (electronic bk.)
0080515908 (electronic bk.)
1558608532
9781558608535
Standard No. AU@ 000054159905
CHBIS 005828048
CHNEW 001004821
CHVBK 168512467
DEBBG BV039832447
DEBBG BV042032973
DEBBG BV042307389
DEBBG BV043122978
DEBSZ 405314671
DEBSZ 414184513
DEBSZ 422086738
GBVCP 801383722
NZ1 12435721
UKMGB 017582590

 
    
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