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Subjects (1-9 of 9)
Electronic Games Industry
1
Digital play the interaction of technology, culture, and marketing
Kline, Stephen.
Montreal : McGill-Queen's University Press, 2005, c2003. 2005
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OPAC Message
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Axe ProQuest E-Book
Electronic Book
---
Available
2
Game work language, power, and computer game culture
McAllister, Ken S., 1966-
Tuscaloosa, Ala. : University of Alabama Press, c2004. 2004
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OPAC Message
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Axe ProQuest E-Book
Electronic Book
---
Available
3
Game work language, power, and computer game culture
McAllister, Ken S., 1966-
Tuscaloosa, Ala. : University of Alabama Press, c2004. 2004
Rating:
Website
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Location
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OPAC Message
Status
Axe ACLS Humanities E-Book
Electronic Book
---
Available
4
GTFO.
Collective Eye Films, 2015. 2017
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Location
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OPAC Message
Status
Axe Kanopy Streaming Video
Streaming Video
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Available
5
Innovation and strategy of online games
Jong, H. Wi.
London : Imperial College Press ; Singapore ; Hackensack, NJ : Distributed by World Scientific, c2009. 2009
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Axe ProQuest E-Book
Electronic Book
---
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6
ElectronicResource GovDoc
Marketing violent entertainment to children a review of self-regulation and industry practices in th
United States. Federal Trade Commission.
Washington, DC : Federal Trade Commission, [2000] 2000
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OPAC Message
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Axe Federal Documents Online
FT 1.2:20000024274
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Available
7
Porn & pong how Grand Theft Auto, Tomb Raider and other sexy games changed our culture
Brown, Damon.
Port Townsend, WA : Feral House, c2008. 2008
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Axe ProQuest E-Book
Electronic Book
---
Available
8
Porn & pong : how Grand Theft Auto, Tomb Raider and other sexy games changed our culture
Brown, Damon.
Los Angeles, Calif. : Feral House, c2008. 2008
Rating:
Copies
Location
Call No.
OPAC Message
Status
Axe 2nd Floor Stacks
794.809 B812p 2008
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Available
Electronic Games Industry China Hong Kong
9
Cultural policy and East Asian rivalry : the Hong Kong gaming industry
Fung, Anthony Y. H., author.
Lanham : Rowman & Littlefield International, [2018] 2018
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Status
Axe ProQuest E-Book
Electronic Book
---
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