Kids Library Home

Welcome to the Kids' Library!

Search for books, movies, music, magazines, and more.

     
Available items only
E-Book/E-Doc
Author Casanave, Christine Pearson, 1944-

Title Writing games [electronic resource] : multicultural case studies of academic literacy practices in higher education / Christine Pearson Casanave.

Imprint Mahwah, N.J. : Lawrence Erlbaum Associates, 2002.

Copies

Location Call No. OPAC Message Status
 Axe ProQuest E-Book  Electronic Book    ---  Available
Description xx, 316 p. 24 cm.
Bibliography Includes bibliographical references (p. 291-306) and index.
Contents Machine generated contents note: 1. GAMES AND FRAMES: WHEN WRITING IS MORE THAN 1 -- WRITING -- A Word on Frames 1 -- Common Sense Beginnings 3 -- Framing in the Voices of Others 13 -- Assumptions: The End of the Beginning 29 -- Case Study Methodology 31 -- 2. THE BEGINNINGS OF CHANGE: LEARNING AND TEACHING 35 -- UNDERGRADUATE ACADEMIC LITERACY GAMES -- Clueless 35 -- Published Studies 37 -- Case Study: Communities of Practice? Game Strategies -- in Two Teachers' EAP Classes in a Japanese University 53 -- Chapter Reflections 78 -- 3. STEPPING INTO THE PROFESSION: WRITING GAMES 8 2 -- IN MASTERS PROGRAMS -- From Observer to Participant 82 -- Published Studies 84 -- Case Study: Five Masters Students Step Into the Second -- Language Education Profession 92 -- Chapter Reflections 128 -- 4. REDEFINING THE SELF: THE UNSETTLING DOCTORAL 13 4 -- PROGRAM GAME -- From Clarity to Confusion 134 -- Published Studies 136 -- Case Study: Virginia: Not Her Kind of Game 149 -- Chapter Reflections 176 -- 5. JUGGLING AND BALANCING GAMES OF BILINGUAL FACULTY 17 8 -- Personal Reflections on Multilingualism 178 -- Published Studies 181 -- Case Study: The Juggling Games of Bilingual Faculty 191 -- Chapter Reflections 216 -- 6. BENDING THE RULES 220 -- Conforming and Resisting 220 -- Published Studies 225 -- Case Study: Author-Editor Games in the Construction -- of Unconventional Textual Identities 233 -- The Authors 235 -- Issues 238 -- Chapter Reflections 254 -- 7. THE PARADOXICAL EFFORT AFTER COHERENCE IN 256 -- ACADEMIC WRIING GAMES -- Games, Transitions, and Identity Revisited 260 -- Effort After Coherence 265 -- The End and the Continuation 279.
Reproduction Electronic reproduction. Ann Arbor, MI : ProQuest, 2015. Available via World Wide Web. Access may be limited to ProQuest affiliated libraries.
Subject English language -- Rhetoric -- Study and teaching -- Social aspects -- Case studies.
English language -- Study and teaching (Higher) -- Foreign speakers -- Case studies.
Academic writing -- Study and teaching -- Social aspects -- Case studies.
Second language acquisition -- Case studies.
Multicultural education -- Case studies.
Educational games -- Case studies.
Genre/Form Electronic books.
Added Author ProQuest (Firm)
ISBN 080583530X (acid-free paper)
0805835318 (pbk. : acid-free paper)

 
    
Available items only