Kids Library Home

Welcome to the Kids' Library!

Search for books, movies, music, magazines, and more.

     
Available items only
Electronic Book
Author Bulut, Ergin, author.

Title A precarious game : the illusion of dream jobs in the video game industry / Ergin Bulut.

Publication Info. Ithaca : ILR Press, an imprint of Cornell University Press, 2020.
©2020

Copies

Location Call No. OPAC Message Status
 Axe JSTOR Open Ebooks  Electronic Book    ---  Available
Description 1 online resource (xiv, 205 pages)
text txt rdacontent
computer n rdamedia
online resource nc rdacarrier
Bibliography Includes bibliographical references and index.
Contents Introduction : for whom the love works in digital game production? -- The unequal ludopolitical regime of game production : who can play, who has to work? -- The end of the garage studio as a technomasculine space : financial security, streamlined creativity, and signs of friction -- Gaming the city : how Studio Desire revitalized a downtown space in the Silicon Prairie -- The production of communicative developers in the affective game studio -- Reproducing technomasculinity : spouses' classed femininities and domestic labor -- Game testers as precarious second-class citizens : degradation of fun, instrumentalization of play -- Production error : layoffs hit the core creatives -- Conclusion : reimagining labor and love in and beyond game production.
Summary "This book reveals the unequal politics of game development as a dream job, which only privileged subjects can enjoy, while many others have to face significant social and individual costs"-- Provided by publisher
Note Online resource; title from digital title page (viewed on February 21, 2020).
Subject Video games industry -- Employees -- Job satisfaction -- Middle West.
Video game designers -- Job satisfaction -- Middle West.
Video games industry -- Social aspects -- Middle West.
Ethnology -- Middle West.
Jeux vidéo -- Industrie -- Personnel -- Satisfaction au travail -- Midwest (États-Unis)
Développeurs de jeux vidéo -- Satisfaction au travail -- Midwest (États-Unis)
Jeux vidéo -- Industrie -- Aspect social -- Midwest (États-Unis)
Ethnologie -- Midwest (États-Unis)
POLITICAL SCIENCE -- Labor & Industrial Relations.
Ethnology
Middle West
Indexed Term video games, labor studies, e-sports, game development, gender inequality.
Other Form: Print version: Bulut, Ergin. A precarious game. Ithaca : ILR Press, an imprint of Cornell University Press, 2020 9781501746529 (DLC) 2019020927
ISBN 9781501746550 (electronic publication)
1501746553 (electronic publication)
1501746545 (electronic book)
9781501746543 (electronic book)
1501746553
9781501746529 (hardcover)
9781501746536 (paperback)
Standard No. AU@ 000065845110
AU@ 000067006673

 
    
Available items only