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Author Osipa, Jason.

Title Stop staring : facial modeling and animation done right / Jason Osipa.

Imprint Indianapolis, Ind. : Wiley Pub., 2010.


Location Call No. OPAC Message Status
 Axe Books 24x7 IT E-Book  Electronic Book    ---  Available
Edition 3rd ed.
Description 1 online resource (xix, 396 pages, 16 unnumbered pages of plates) : illustrations (some color).
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
Series Sybex serious skills
Serious skills.
Summary "The de facto official source on facial animation--now updated! If you want to do character facial modeling and animation at the high levels achieved in today's films and games, Stop Staring: Facial Modeling and Animation Done Right, Third Edition, is for you. While thoroughly covering the basics such as squash and stretch, lip syncs, and much more, this new edition has been thoroughly updated to capture the very newest professional design techniques, as well as changes in software, including using Python to automate tasks. Shows you how to create facial animation for movies, games, and more. Provides in-depth techniques and tips for everyone from students and beginners to high-level professional animators and directors currently in the field. Features the author's valuable insights from his own extensive experience in the field. Covers the basics such as squash and stretch, color and shading, and lip syncs, as well as how to automate processes using Python. Includes a CD with sample projects from the book, models, and textures. Breathe life into your creations with this important book, considered by many studio 3D artists to be the quintessential reference on facial animation."-- Provided by publisher.
Bibliography Includes bibliographical references and index.
Contents Stop Staring: Facial Modeling and Animation Done Right, Third Edition; Acknowledgments; About the Author; About the Author; Contents at a Glance; Contents; Introduction; Part I: Getting to Know the Face; Chapter 1: Learning the Basics of Lip Sync; Chapter 2: What the Eyes and Brows Tell Us; Chapter 3: Facial Landmarking; Part II: Animating and Modeling the Mouth; Chapter 4: Visemes and Lip Sync Technique; Chapter 5: Constructing a Mouth and Nose; Chapter 6: Mouth Keys; Part III: Animating and Modeling the Eyes and Brows; Chapter 7: Building Emotion: The Basics of the Eyes.
Note Print version record.
Subject Computer animation.
Computer graphics.
Facial expression in art.
COMPUTERS -- Digital Media -- Video & Animation.
Computer animation.
Computer graphics.
Facial expression in art.
Computer animation. (OCoLC)fst00872015
Computer graphics. (OCoLC)fst00872119
Facial expression in art. (OCoLC)fst00919592
Genre/Form Electronic books.
Other Form: Print version: Osipa, Jason. Stop staring. 3rd ed. Indianapolis, Ind. : Wiley Pub., 2010 9780470609903 (DLC) 2010032277 (OCoLC)653483666
ISBN 9780470939598 (electronic bk.)
0470939591 (electronic bk.)
9780470939611 (electronic bk.)
0470939613 (electronic bk.)
9780470939604 (electronic bk.)
0470939605 (electronic bk.)
Standard No. AU@ 000048635197
AU@ 000053266289
AU@ 000062585240
DEBSZ 355418215
DEBSZ 430893493
HEBIS 29149014X
NZ1 15697750

Available items only