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Subjects (1-9 of 9)
Internet Games Social Aspects
1
E-Book/E-Doc
 

Communities of play emergent cultures in multiplayer games and virtual worlds


Pearce, Celia.
Cambridge, MA : MIT Press, c2009. 2009

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 Axe ProQuest E-Book  Electronic Book    ---  Available
2
Print Material
 

Gamer theory


Wark, McKenzie, 1961-
Cambridge, Mass. : Harvard University Press, 2007. 2007

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 Axe 2nd Floor Stacks  794.8 W233g 2007    ---  Available
3
E-Book/E-Doc
 

Online gaming in context the social and cultural significance of online games



Abingdon, Oxon ; New York : Routledge, 2011. 2011

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4
E-Book/E-Doc
 

Play between worlds exploring online game culture


Taylor, T. L.
Cambridge, Mass. : MIT Press, c2006. 2006

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5
E-Book/E-Doc
 

Synthetic worlds the business and culture of online games


Castronova, Edward.
Chicago : University of Chicago Press, c2005. 2005

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6
Print Material
 

Synthetic worlds : the business and culture of online games


Castronova, Edward.
Chicago : University of Chicago Press, 2005. 2005

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 Axe 2nd Floor Stacks  794.814678 C279s 2005    ---  Available
7
E-Book/E-Doc
 

A world of excesses : online games and excessive playing


Karlsen, Faltin, author.
London, [England] ; New York, New York : Routledge, 2016. 2016

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Internet Games Social Aspects Korea South
8
E-Book/E-Doc
 

Korea's online gaming empire


Jin, Dal Yong, 1964-
Cambridge, MA : MIT Press, c2010. 2010

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Internet Games Social Aspects Philosophy
9
E-Book/E-Doc
 

Literary gaming


Ensslin, Astrid, author.
Cambridge, Massachusetts : The MIT Press, 2014. 2014

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