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Author Lanier, Lee, 1966-

Title Maya studio projects Texturing and lighting / Lee Lanier.

Imprint Indianapolis, Ind. : Wiley Pub., 2011.

Copies

Location Call No. OPAC Message Status
 Axe Books 24x7 IT E-Book  Electronic Book    ---  Available
Description 1 online resource (xv, 223 pages, [16] pages of plates) : illustrations (some color).
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
Series Serious skills
Autodesk official training guide
Serious skills.
Autodesk official training guide.
Note Machine generated contents note: Chapter 1: Texturing and Lighting a Product, Part 1. Chapter 2: Texturing and Lighting a Product, Part 2. Chapter 3: Texturing and Lighting a Character, Part 1. Chapter 4: Texturing and Lighting a Character, Part 2. Chapter 5: Texturing and Lighting an Environment, Part 1. Chapter 6: Texturing and Lighting an Environment, Part 2. Chapter 7: Texturing and Lighting a Vehicle, Part 1. Chapter 8: Texturing and Lighting a Vehicle, Part 2.
Summary "Maya artists are called upon to texture and light all kinds of different objects in the studio -- cars, phones, people, animated characters -- as well as the environment the objects are in. Maya Studio Projects: Texturing and Lighting is an all-projects book that shows you how to use Autodesk Maya 2012's shading and rendering tools to prepare your renders for film, video, and games. Learn industry techniques by following the projects in the book to light and texture a set of headphones, a female character, a military ambulance, and an interior room with skylights. Although step-by-step explanations are given, projects also serve as a guide for readers to complete their own version of the project. Each project comes with starter, intermediate, and final Maya scene files to validate results, as well as real-world movies for reference. The projects are ideal for professionals already in the field who want to enhance their skill set and also for advanced students who are getting ready to break into the field"-- Provided by publisher.
Contents Maya Studio Projects Texturing and Lighting; Introduction; Chapter 1: Texturing and Lighting a Product, Part 1; Project: Reviewing the Scene File; Material Types and Critical Attributes; Hypershade Functionality; Project: Assigning Materials; Lighting Techniques and Maya Light Types; Project: Creating Lights and Shadows; 2D and 3D Procedural Textures; Project: Applying Textures; Scanline and Raytraced Rendering; Project: Raytracing Reflections; Chapter 2: Texturing and Lighting a Product, Part 2; Project: Accentuating the Logos; Batch Rendering; Project: Adding Strategic Fill Light.
Project: Splitting Material AssignmentsProject: Fine-Tuning the Shadow; Light Width; Project: Switching to mental ray; Anti-Aliasing Theory; Project: Blurring Reflections; The Final Gathering System; Project: Activating Final Gathering; Optimizing the Scene; Project: Creating the Final Render; Chaptger 3: Texturing and Lighting a Character, Part 1; Project: Preparing the Scene; Project: Assigning Materials; 1-, 2-, and 3-Point Lighting; Project: Roughing in the Lighting; Examining the UVs of NURBS Surfaces; Translucence; Project: Roughing in the Textures.
Project: Creating a Custom Skin BitmapProject: Switching to mental ray; Chapter 4: Texturing and Lighting a Character, Part 2; Custom Connections in the Hypershade; Project: Adjusting the Skin-Shading Network; Project: Activating Image-Based Lighting; Project: Deactivating Shadows; Project: Addressing Texture Warp; Project: Fine-Tuning; Color Space and Monitor Calibration; Maya Color Profiles; Chapter 5: Texturing and Lighting a Vehicle, Part 1; Project: Preparing the Scene; UV Maps; Project: Assigning Materials; Project: Roughing in the Lighting; Project: Creating a Sky in Maya.
Project: Roughing in the TexturesDisplacement Maps; Project: Displacing the Hill; Paint Effects; Project: Painting Grass; Chapter 6: Texturing and Lighting a Vehicle, Part 2; Project: Completing the Texture Maps; Project: Refining the Materials; Motion Blur; Project: Adding Motion Blur; The Render Layer Editor; Project: Breaking the Scene into Render Layers; Project: Adding Reflectivity; Project: Creating the Final Render; Chapter 7: Texturing and Lighting an Environment, Part 1; Project: Preparing the Scene; mental ray Shaders; Project: Assigning Materials.
Physical Sun and Sky and Portal LightsProject: Setting Up the Skylights; Project: Adding Textures; Global Illumination; Project: Activating Global Illumination; Chapter 8: Texturing and Lighting an Environment, Part 2; Project: Preparing the Scene; Ambient Occlusion; Project: Adding Occlusion; Multirender Passes; Project: Creating Multirender Passes; Project: Fine-Tuning the Render; Stereoscopic 3D; Project: Setting Up a Stereoscopic Camera; Appendix: About the Companion DVD; What You'll Find on the DVD; System Requirements; Using the DVD; Troubleshooting; Customer Care; Index.
Subject Maya (Computer file)
Maya (Computer file) (OCoLC)fst01392146
Computer animation.
Texture (Art)
Three-dimensional display systems.
COMPUTERS -- Computer Graphics.
Computer animation. (OCoLC)fst00872015
Texture (Art) (OCoLC)fst01148980
Three-dimensional display systems. (OCoLC)fst01150324
Genre/Form Electronic books.
Other Form: Print version: 9786613397751
ISBN 9781118091487 (e-book)
0470903279 (pbk.)
9780470903278 (pbk.)
1118091485 (ebk)
9781118091487 (ebk)
9781118091470 (ebk)
1118091477 (ebk)
9781118091463 (ebk)
1118091469 (ebk)
9780470903278 (pbk.)
Standard No. 9786613397751
AU@ 000053284512
DEBSZ 449240681

 
    
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