Edition |
First edition. |
Description |
418 pages ; 22 cm |
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text txt rdacontent |
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unmediated n rdamedia |
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volume nc rdacarrier |
Indexed In: |
Junior Library Guild |
Summary |
In the all-white Missouri town of Calico Springs, Willie's life has been defined by two powerful forces: God and the river. The 'miracle boy' died for five minutes as a young child, and ever since, Willie is certain he survived for a reason, but that purpose didn't become clear until he found the Game. The Game is called Manifest Atlas, and the concept is simple: enter an intention and the Game provides a target--a blinking blue dot on the map. Willie's second time playing Manifest Atlas, his intention takes him to an ominous target: three empty graves. Willie is sure the Game is telling him he's going to die. Willie's older brother Bones doesn't believe him, but their friends are intrigued. Sarai, a girl from across the river, sets the next intention: something bloody. The group follows the Game's coordinates and they discover something even more unsettling than the graves: a dead body. Sarai's stepfather's body. The Game is suddenly personal"-- Provided by publisher. |
Audience |
Ages 15 & Up. |
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Grades 10 & Up. |
Awards |
A Junior Library Guild selection (JLG) |
Subject |
Maps -- Juvenile fiction.
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Mobile apps -- Juvenile fiction.
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Near-death experiences -- Juvenile fiction.
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Racism -- Juvenile fiction.
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Maps -- Fiction.
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Mobile apps -- Fiction.
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Near-death experiences -- Fiction.
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Racism -- Fiction.
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Maps -- Fiction.
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Near-death experiences -- Fiction.
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Racism -- Fiction.
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ISBN |
9780063160484 : $20.39 |
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