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Author Dewey, Ryan. Author.

Title Hack the Experience: Tools for Artists from Cognitive Science.

Imprint Earth, Milky Way : punctum books, 2018.

Copies

Location Call No. OPAC Message Status
 Axe JSTOR Open Ebooks  Electronic Book    ---  Available
Description 1 online resource (164 pages)
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
Series Online access: OAPEN Open Research Library (ORL)
Online access: OAPEN DOAB Directory of Open Access Books.
Summary Hack The Experience will reframe your perspective on how your audience engages your work. This will happen as you learn how to control attention through spatial and time-based techniques that you can harness as you build immersive installations or as you think about how to best arrange your work in an exhibition. You'll learn things about the senses and how they interface with attention so that you can build in visceral forms of interactivity, engage people's empathetic responses, and frame their moods. This book is a dense bouillon-cube of techniques that you can adapt and apply to your personal practice, and it's a book that will walk you step-by-step through skill sets from ethnography, cognitive science, and multi-modal metaphors. The core argument of this book is that art is a form of cognitive engineering and that the physical environment (or objects in the physical environment) can be shaped to maximize emotional and sensory experience. Many types of art will benefit from this handbook (because cognition is pervasive in our experience of art), but it is particularly relevant to immersive experiential works such as installations, participatory/interactive environments, performance art, curatorial practice, architecture and landscape architecture, complex durational works, and works requiring new models of documentation. These types of work benefit from the empirical findings of cognitive science because intentionally leveraging basic human cognition in artworks can give participants new ways of seeing the world that are cognitively relevant. This leveraging process provides a new layer in the construction of conceptually grounded works.
Language English.
Subject Art and science.
Art and society.
Arts audiences -- Psychology.
Art et sciences.
Art et société.
Arts -- Publics -- Psychologie.
Museology & heritage studies.
ART / Museum Studies
Art and science
Art and society
Arts audiences -- Psychology
Indexed Term Curatorial studies, cognitive science, sensory engineering, museum studies, design theory
Other Form: Print version: 1947447653
ISBN 9781947447653
1947447653
9781947447660
1947447661
Standard No. 10.21983/P3.0206.1.00 doi
AU@ 000065261170
AU@ 000073099020

 
    
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