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Author Byrne, Christopher., author.

Title A profile of the United States toy industry : serious fun / Christopher Byrne.

Publication Info. New York, New York (222 East 46th Street, New York, NY 10017) : Business Expert Press, 2013.

Copies

Location Call No. OPAC Message Status
 Axe ProQuest E-Book  Electronic Book    ---  Available
Edition First edition.
Description 1 online resource (xvi, 145 pages)
text rdacontent
computer rdamedia
online resource rdacarrier
Series Industry profiles collection
2013 digital library.
Industry profiles collection.
Note Part of: 2013 digital library.
Bibliography Includes bibliographical references (page [141]) and index.
Contents Acknowledgements -- Introduction -- 1. A brief history of the U.S. toy industry -- 2. The toy industry by size and category -- 3. Product still rules -- 4. Buying and selling -- 5. Creating desire: licensing, advertising & marketing -- 6. The money game: the financial realities of the toy industry -- 7. So you still want to play? -- Epilogue -- Bibliography -- Index.
Access Access restricted to authorized users and institutions.
Summary The toy industry is one of the most consistently misunderstood sectors of American business. That's no surprise because on many levels it resists easy definition. It's a commodity business. No, it's a fashion business. No, it's a consumer products business. No, it's an entertainment business. The fact is it's all of these businesses, each of which addresses and responds to market forces differently. And often, especially with the larger, publicly traded companies -- all of these businesses share a balance sheet. Toy consumers are equally diverse, ranging from grandparents planning a splurge, to parents hoping to give their kids a leg up in learning to kids parting with their pocket change. They cross every demographic category. As we often say, if you're going to reproduce and buy stuff -- or if you know someone who is -- you're a toy consumer. And, those consumers have more than 160,000 different toys to choose from at any time -- ranging from the hot, TV-promoted items to inexpensive impulse toys. It's also the only industry where the performance of a multi-billion, multinational company can be largely dependent on the whims of an 8- year-old.
Note Title from PDF title page (viewed on December 17, 2013).
Subject Toy industry -- United States.
Indexed Term Mattel
operations management
product management
game development
game manufacturing
toy marketing
toy merchandising
toy retailing
toy manufacturing
toys
Hasbro
LeapFrog
Spin Master
VTECH
MEGA
LEGO
Toys "R" Us
Kmart/Sears
Target
Wal-Mart
Amazon
eBay
hot toys
toy design
toy promotion
toy consumers
toy advertising
Consumer Products Safety Commission
Toy Industry Association
Genre/Form Electronic books.
Other Form: Print version: 9781606495100
ISBN 9781606495100 (paperback)
9781606495117 (electronic bk.)

 
    
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