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Subjects (1-5 of 5)
Video Games Industry Social Aspects
1
Print Material
 

Beyond Barbie and Mortal Kombat : new perspectives on gender and gaming



Cambridge, Mass. : MIT Press, c2008. 2008

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Copies

Location Call No. OPAC Message Status
 Axe 2nd Floor Stacks  794.8 B468 2008    ---  Available
2
E-Book/E-Doc
 

Cooperative gaming : diversity in the games industry and how to cultivate inclusion


Cole, Alayna M., author.
Boca Raton, Florida ; London ; New York : CRC Press, [2021] 2021

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Copies

Location Call No. OPAC Message Status
 Axe ProQuest E-Book  Electronic Book    ---  Available
3
Electronic Video/Film
 

GTFO.



Collective Eye Films, 2015. 2017

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Location Call No. OPAC Message Status
 Axe Kanopy Streaming Video  Streaming Video    ---  Available
4
E-Book/E-Doc
 

Metagaming : playing, competing, spectating, cheating, trading, making, and breaking videogames


Boluk, Stephanie, 1979- author.
Minneapolis : University of Minnesota Press, [2017] 2017

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Copies

Location Call No. OPAC Message Status
 Axe JSTOR Open Ebooks  Electronic Book    ---  Available
5
E-Book/E-Doc
 

Utopic dreams and apocalyptic fantasies critical approaches to researching video game play



Lanham, Md. : Rowman & Littlefield Publishers, c2010. 2010

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Location Call No. OPAC Message Status
 Axe ProQuest E-Book  Electronic Book    ---  Available
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