Description |
xxv, 371 p., [16] p. of plates : ill. (some col.) ; 24 cm. |
Bibliography |
Includes bibliographical references and index. |
Contents |
Preface : Pink, purple, casual, or mainstream games : moving beyond the gender divide / Yasmin B. Kafai ... [et al.] -- 1. From Quake Grrls to Desperate housewives : a decade of gender and computer games / Henry Jenkins, Justine Cassell -- 2. Notes from the utopian entrepreneur / Brenda Laurel -- 3. Games and technological desire : another decade / Cornelia Brunner -- 4. Becoming a player : networks, structure, and imagined futures / T.L. Taylor -- 5. Body, space, and gendered gaming experiences : a cultural geography of homes, cybercafes, and dormitories / Holin Lin -- 6. Maps of digital desires : exploring the topography of gender and play in online games / Nick Yee -- 7. Gender dynamics of the Japanese media mix / Mizuko Ito -- 8. Genderplay in a tween gaming club / Yasmin B. Kafai -- 9. What games made by girls can tell us / Jill Denner, Shannon Campe -- 10. Gaming in context : how young people construct their gendered identities in playing and making games / Caroline Pelletier -- 11. Getting girls into the game : toward a "virtuous cycle" / Tracy Fullerton ... [et al.] -- 12. Crunched by passion : women game developers and workplace challenges / Mia Consalvo -- 13. Are boy games even necessary? / Nicole Lazzaro -- 14. Girls, gaming, and trajectories of IT expertise / Elisabeth Hayes -- 15. Design to promote girls' agency through educational games : the Click! urban adventure / Kristin Hughes -- 16. Using storytelling to introduce girls to computer programming / Caitlin Kelleher -- 17. Design heuristics for activist games / Mary Flanagan, Helen Nissenbaum -- 18. Gender identity, play style, and the design of games for classroom learning / Carrie Heeter, Brian Winn -- 19. Interview with Megan Gaiser, her interactive -- 20. Interview with Morgan Romine, Ubisoft's Frag dolls -- 21. Interview with Sheri Graner Ray, longtime game designer -- 22. Interview with Nichol Bradford, Vivendi Games -- 23. Interview with Brenda Brathwaite, Savannah College of Art and Design. |
Subject |
Video games for women.
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Video games -- Social aspects.
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Video games industry -- Social aspects.
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Added Author |
Kafai, Yasmin B.
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Spine Title |
Beyond Barbie & Mortal Kombat |
ISBN |
9780262113199 (hardcover : alk. paper) |
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0262113198 (hardcover : alk. paper) |
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