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Subjects (1-50 of 52)
Video Games Social Aspects
1
Print Material
 

Approaches to videogame discourse : lexis, interaction, textuality



New York, NY : Bloomsbury Academic, Bloomsbury Publishing Inc, 2019. 2019

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 Axe 2nd Floor Stacks  794.8 Ap65 2019    ---  Available
2
E-Book/E-Doc
 

The art of videogames


Tavinor, Grant.
Malden, MA : Wiley-Blackwell, 2009. 2009

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3
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Before the crash early video game history



Detroit : Wayne State University Press, c2012. 2012

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Best before videogames, supersession and obsolescence


Newman, James (James A.)
Abingdon [England] ; New York : Routledge, 2012. 2012

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Beyond Barbie and Mortal Kombat : new perspectives on gender and gaming



Cambridge, Mass. : MIT Press, c2008. 2008

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 Axe 2nd Floor Stacks  794.8 B468 2008    ---  Available
6
E-Book/E-Doc
 

Codename revolution the Nintendo WII platform


Jones, Steven E., 1959-
Cambridge, Mass. : MIT Press, 2012. 2012

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Early modernity and video games



Newcastle upon Tyne, [England] : Cambridge Scholars Publishing, 2014. 2014

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8
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Erlosung durch vernichtung?! : religion und Weltanschauung im videospiel : Eine explorative Studie z


Piasecki, Stefan, author.
Kassel, [Germany] : kassel university press, 2016. 2016

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9
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Ethnographies of the videogame gender, narrative and praxis


Thornham, Helen.
Farnham, Surrey, England ; Burlington, Vt. : Ashgate, c2011. 2011

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10
Print Material
 

Extra lives : why video games matter


Bissell, Tom, 1974-
New York, NY : Pantheon Books, c2010. 2010

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11
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El Factor Persuasivo en la Comunicacion Audiovisual


Olmedo, Jose Luis Hernandez, author.
Barcelona : Editorial UOC, [2017] 2017

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12
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Future gaming : creative interventions in video game culture


Ruffino, Paolo, author.
London, England ; Cambridge, Massachusetts : Goldsmiths Press, [2018] 2018

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13
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Game after : a cultural study of video game afterlife


Guins, Raiford.
Cambridge, Massachusetts : MIT Press, [2014] 2014

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14
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15
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The game culture reader



Newcastle upon Tyne : Cambridge Scholars Publishing, 2013. 2013

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16
Electronic Video/Film
 

Game over : gender, race & violence in video games



[San Francisco, California, USA] : Kanopy Streaming, 2014. 2014

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17
E-Book/E-Doc
 

Gameplay mode war, simulation, and technoculture


Crogan, Patrick.
Minneapolis : University of Minnesota Press, 2011. 2011

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18
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Games, learning, and society learning and meaning in the digital age



New York : Cambridge University Press, 2012. 2012

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19
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Games of empire global capitalism and video games


Dyer-Witheford, Nick, 1951-
Minneapolis : University of Minnesota Press, c2009. 2009

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20
Print Material
 

Games of empire : global capitalism and video games


Dyer-Witheford, Nick, 1951-
Minneapolis : University of Minnesota Press, c2009. 2009

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21
E-Book/E-Doc
 

Gaming at the edge : sexuality and gender at the margins of gamer culture


Shaw, Adrienne, 1983- author.
Minneapolis, Minnesota ; London, England : University of Minnesota Press, 2014. 2014

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22
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Gaming essays on algorithmic culture


Galloway, Alexander R., 1974-
Minneapolis, Minn. ; London : University of Minnesota Press, 2006. 2006

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23
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24
Print Material
 

Gaming masculinity : trolls, fake geeks, and the gendered battle for online culture


Condis, Megan, 1984- author.
Iowa City : University of Iowa Press, [2018] 2018

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Gaming masculinity : trolls, fake geeks, and the gendered battle for online culture


Condis, Megan, 1984- author.
Iowa City : University of Iowa Press, [2018] 2018

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26
Print Material
 

Gaming matters : art, science, magic, and the computer game medium


Ruggill, Judd Ethan.
Tuscaloosa : The University of Alabama Press, c2011. 2011

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27
E-Book/E-Doc
 

Gaming matters art, science, magic, and the computer game medium


Ruggill, Judd Ethan.
Tuscaloosa : University of Alabama Press, c2011. 2011

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28
Print Material
 

Glued to games : how video games draw us in and hold us spellbound


Rigby, Scott.
Santa Barbara, Calif. : ABC-CLIO, c2011. 2011

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29
Print Material
 

Has technology increased learning?



Detroit : Greenhaven Press, c2009. 2009

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 FSCC Reference  R 016 ISS HAS 2009    ---  Available
30
Electronic Resource
 

Has technology increased learning?



Detroit : Greenhaven Press, c2009. 2009

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 Axe Gale Electronic Resource  Electronic Resource    ---  Available
31
E-Book/E-Doc
 

How to talk about videogames


Bogost, Ian, author.
Minneapolis, Minnesota ; London, England : University of Minnesota Press, 2015. 2015

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32
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How video games impact players : the pitfalls and benefits of a gaming society


Rogers, Ryan, author.
Lanham, Maryland : Lexington Books, 2016. 2016

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33
Electronic Video/Film
 

Joystick warriors : video games, violence & the culture of militarism



[San Francisco, California, USA] : Kanopy Streaming, 2015. 2015

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34
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Light it up : the marine eye for battle in the War of Iraq


Pettegrew, John, 1959- author.
Baltimore, Maryland : Johns Hopkins University Press, 2015. 2015

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35
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Manettes & pixels : Histoire du jeu video et Retrogaming


Speranza, Rene, author.
Toulouse : Vallee Heureuse, [2018] 2018

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36
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Metagaming : playing, competing, spectating, cheating, trading, making, and breaking videogames


Boluk, Stephanie, 1979- author.
Minneapolis : University of Minnesota Press, [2017] 2017

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 Axe JSTOR Open Ebooks  Electronic Book    ---  Available
37
E-Book/E-Doc
 

My life as a night elf priest : an anthropological account of World of warcraft


Nardi, Bonnie A., author.
Ann Arbor : University of Michigan Press : University of Michigan Library, [2010] 2010

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38
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Persuasive games the expressive power of videogames


Bogost, Ian.
Cambridge, MA : MIT Press, c2007. 2007

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39
Print Material
 

Persuasive games : the expressive power of videogames


Bogost, Ian.
Cambridge, Mass. : MIT Press, c2007. 2007

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 Axe 2nd Floor Stacks  794.8 B634p 2007    ---  Available
40
Print Material
 

Play like a feminist


Chess, Shira, author.
Cambridge, Massachusetts : The MIT Press, [2020] 2020

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 Axe 2nd Floor Stacks  794.8082 C425p 2020    ---  Available
41
E-Book/E-Doc
 

Play redux : the form of computer games


Myers, David, 1953-
Ann Arbor : The University of Michigan Press : The University of Michigan Library, c2010. 2010

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42
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Playful identities : the ludification of digital media cultures



Amsterdam, [Netherlands] : Amsterdam University Press, 2015. 2015

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43
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Playful identities : the ludification of digital media cultures



Amsterdam : Amsterdam University Press, [2015] 2015

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44
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Playing along digital games, YouTube, and virtual performance


Miller, Kiri.
Oxford ; New York : Oxford University Press, c2012. 2012

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45
Print Material
 

Playing to win : sports, video games, and the culture of play



Bloomington : Indiana University Press, [2015] 2015

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Playing to win : sports, video games, and the culture of play



Bloomington : Indiana University Press, [2015] 2015

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47
Print Material
 

Reality is broken : why games make us better and how they can change the world


McGonigal, Jane.
New York : Penguin Group, 2011. 2011

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49
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This gaming life : travels in three cities


Rossignol, Jim, 1978- author.
Ann Arbor : University of Michigan Press, 2008. 2008

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50
Print Material
 

The toxic meritocracy of video games : why gaming culture is the worst


Paul, Christopher A., author.
Minneapolis : University of Minnesota Press, [2018] 2018

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