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Subjects (1-16 of 16)
Video Games And Children
1
Video/Film/DVD
 

Digital nation



[Boston, MA] : WGBH Educational Foundation ; Alexandria, VA : Distributed by PBS Home Video, c2010. 2010

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Location Call No. OPAC Message Status
 Axe DVDs 1st Floor  302.231 D569 2010    ---  Available
2
Print Material
 

Game addiction : the experience and the effects


Clark, Neils.
Jefferson, N.C. : McFarland & Co., c2009. 2009

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Location Call No. OPAC Message Status
 Axe 2nd Floor Stacks  616.8584 C548g 2009    ---  Available
3
Print Material
 

The game believes in you : how digital play can make our kids smarter


Toppo, Greg, author.
New York, NY : Palgrave Macmillan, 2015. 2015

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 Axe 2nd Floor Stacks  794.8 T629g 2015    ---  Available
4
Electronic Video/Film
 

Joystick warriors : video games, violence & the culture of militarism



[San Francisco, California, USA] : Kanopy Streaming, 2015. 2015

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 Axe Kanopy Streaming Video  Streaming Video    ---  Available
5
Electronic Book
 

Learning by playing : frontiers of video gaming in education



Oxford, [England] ; New York, New York : Oxford University Press, 2014. 2014

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 Axe ProQuest E-Book  Electronic Book    ---  Available
6
Electronic Book
 

Playing smarter in a digital world : the LearningWorks for kids model for using popular video games


Kulman, Randy, 1955- author.
Plantation, Florida : Specialty Press/A.D.D. Warehouse, [2014] 2014

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 Axe ProQuest E-Book  Electronic Book    ---  Available
7
Print Material
 

Plugged in : how media attract and affect youth


Valkenburg, Patti M., 1958- author.
New Haven, CT ; London : Yale University Press, [2017] 2017

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 Axe 3rd Floor Stacks  302.230835 V239p 2017    ---  Available
8
Electronic Book
 

Situated language and learning a critique of traditional schooling


Gee, James Paul.
New York ; London : Routledge, 2004. 2004

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 Axe ProQuest E-Book  Electronic Book    ---  Available
9
Electronic Book
 

Videogames and education


Brown, Harry J. (Harry John), 1972-
Armonk, N.Y. : M.E. Sharpe, c2008. 2008

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 Axe ProQuest E-Book  Electronic Book    ---  Available
10
Electronic Book
 

Violent video game effects on children and adolescents theory, research, and public policy


Anderson, Craig Alan, 1952-
Oxford ; New York : Oxford University Press, 2007. 2007

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 Axe ProQuest E-Book  Electronic Book    ---  Available
11
Print Material
 

Violent video game effects on children and adolescents : theory, research, and public policy


Anderson, Craig Alan, 1952-
Oxford ; New York : Oxford University Press, 2007. 2007

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 Axe 3rd Floor Stacks  302.231 An23v 2007    ---  Available
12
Electronic Resource
 

Violent video games



Farmington Hills, Mich. : Greenhaven Press, A part of Gale, Cengage Learning, [2015] 2015

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 Axe Gale Electronic Resource  Electronic Resource    ---  Available
13
Electronic Book
 

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Location Call No. OPAC Message Status
 Axe ProQuest E-Book  Electronic Book    ---  Available
Video Games And Children Japan
14
Print Material
 

The lure of Pokémon : video games and the savage mind


Nakazawa, Shin'ichi, 1950- author.
Tokyo, Japan : Japan Publishing Industry Foundation for Culture, 2019. 2019

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 Axe 2nd Floor Stacks  794.8 N145p 2019    ---  Available
Video Games And Children Social Aspects Research United States
15
ElectronicResource GovDoc
 

Violent Content Research Act of 2013 report of the Committee on Commerce, Science and Transportation


United States. Congress. Senate. Committee on Commerce, Science, and Transportation, author.
Washington : U.S. Government Printing Office, 2013. 2013

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 Axe Federal Documents Online  Y 1.1/5:113-126    ---  Available
Video Games And Children Social Aspects United States
16
ElectronicResource GovDoc
 

The impact of media violence on children hearing before the Committee on Commerce, Science, and Tran


United States. Congress. Senate. Committee on Commerce, Science, and Transportation.
Washington : U.S. G.P.O. : For sale by the Supt. of Docs., U.S. G.P.O., 2012. 2012

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Location Call No. OPAC Message Status
 Axe Federal Documents Online  Y 4.C 73/7:S.HRG.110-1181    ---  Available
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