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Subjects (1-50 of 57)
Virtual Reality
1
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Apocalyptic AI visions of heaven in robotics, artificial intelligence, and virtual reality


Geraci, Robert M.
Oxford ; New York : Oxford University Press, 2010. 2010

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2
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Artificial culture identity, technology and bodies


Leaver, Tama.
New York : Routledge, 2012. 2012

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At the edge of the rift



Oxford, England : Inter-Diciplinary Press, [2014] 2014

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4
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Avatars in networked virtual environments



Chichester, [England] ; New York, N.Y. : Wiley, c1999. 1999

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Collaborative exploration of scientific datasets using immersive and statistical visualization


Brunhart-Lupo, Nicholas, author.
[Golden, Colo.] : National Renewable Energy Laboratory, 2021. 2021

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6
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Collaborative exploration of scientific datasets using immersive and statistical visualization: prep


Brunhart-Lupo, Nicholas, author.
Golden, CO : National Renewable Energy Laboratory, 2020. 2020

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7
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Computer graphics : developments in virtual environments



London ; San Diego, Calif. : Academic Press, [1995] 1995

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8
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9
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Cultural differences in human-computer interaction : towards culturally adaptive human-machine inter


Heimgartner, Rudiger, author.
Munich, Germany : Oldenbourg Verlag, 2012. 2012

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10
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Cyberseduction : reality in the age of psychotechnology


Fink, Jeri.
Amherst, N.Y. : Prometheus Books, 1999. 1999

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11
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Cyberspace/cyberbodies/cyberpunk cultures of technological embodiment



London ; Thousand Oaks, Calif. : Sage, 2000, c1995. 2000

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12
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Developing virtual reality applications : foundations of effective design


Craig, Alan B.
Burlington, MA. ; Oxford : Morgan Kaufmann, ©2009. 2009

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13
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Dictionary learning in visual computing


Zhang, Qiang, author.
San Rafael, CA : Morgan & Claypool Publishers, [2015] 2015

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14
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Digital mosaics : the aesthetics of cyberspace


Holtzman, Steven R.
New York : Simon & Schuster, c1997. 1997

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15
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Digital sensations space, identity, and embodiment in virtual reality


Hillis, Ken.
Minneapolis : University of Minnesota Press, c1999. 1999

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16
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Entwicklung eines Referenzmodells zur systematischen Steigerung der Mitgliederanzahl und der Nutzera


Hartmann, Marco, author.
Kassel : Kassel University Press, [2015] 2015

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18
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How we became posthuman virtual bodies in cybernetics, literature, and informatics


Hayles, N. Katherine.
Chicago, Ill. : University of Chicago Press, c1999. 1999

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19
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Human no more digital subjectivities, unhuman subjects, and the end of anthropology



Boulder : University Press of Colorado, c2012. 2012

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20
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Immersive video technologies



Amsterdam : Academic Press, 2022. 2022

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21
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Imparare la realta virtuale : la prima guida per fare soldi con la realta virtuale


Wilson, Adidas, author.
[Place of publication not identified] : Adidas Wilson, [2018] 2018

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23
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Life online : researching real experience in virtual space


Markham, Annette N.
Walnut Creek, Calif. : Altamira Press, c1998. 1998

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24
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Marketing in customer technology environment : prospective customers and magical worlds


Sudharshan, Devanathan, author.
Bingley, UK : Emerald Publishing, [2020] 2020

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25
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Metaverso : pioneros en un viaje mas alla de la realidad


Martin-Blas, Edgar, author.
Madrid : LID Editorial, [2022] 2022

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26
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Microsoft HoloLens developer's guide : create stunning and highly immersive 3D apps for your Microso


Vroegop, Dennis, author.
Birmingham, England ; Mumbai, [India] : Packt Publishing, 2017. 2017

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27
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Mondo 2000 : a user's guide to the new edge



New York, NY : HarperPerennial, c1992. 1992

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28
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MPEG -V : bridging the virtual and real world



London, England : Academic Press, 2015. 2015

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29
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My mother was a computer digital subjects and literary texts


Hayles, N. Katherine.
Chicago : University of Chicago Press, 2005. 2005

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30
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Paradata and transparency in virtual heritage



Farnham, Surrey, England : Ashgate, c2012. 2012

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31
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The people's platform : taking back power and culture in the digital age


Taylor, Astra.
New York : Metropolitan Books, c2014. 2014

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32
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The proteus paradox : how online games and virtual worlds change us-and how they don't


Yee, Nick, 1979-
New Haven, Connecticut : Yale University Press, 2014. 2014

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33
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Prototyping augmented reality


Mullen, Tony, 1971-
Indianapolis, IN : Wiley : Sybex, 2011. 2011

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34
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Realidad Virtual : Como Aprovechar Su Potencial para Las Empresas y Las Personas


Bailenson, Jeremy, author.
Madrid, Espana : LID Editorial Empresarial, S.L., [2019] 2019

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35
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Realite virtuelle et realite augmentee : myths et realites



London, England : ISTE Editions Ltd., [2018] 2018

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Recommend this! : delivering digital experiences that people want to share


Thibeault, Jason.
Hoboken, New Jersey : John Wiley and Sons, [2014] 2014

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37
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The role of public procurement in responding to the COVID-19 pandemic


Mauro, Carmela, author.
[Place of publication not identified] : Emerald Publishing Limited, [2022] 2022

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38
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Simulating humans : computer graphics animation and control


Badler, Norman I., author.
New York, New York ; Oxford, [England] : Oxford University Press, 1993. 1993

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Simulating humans computer graphics animation and control


Badler, Norman I.
New York : Oxford University Press, 1993. 1993

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40
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The state of play law, games, and virtual worlds



New York : New York University Press, c2006. 2006

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41
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Telexistence


Tachi, Susumu.
Hackensack, N.J. : World Scientific, c2010. 2010

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42
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Transforming virtual world learning



Bingley, U.K. : Emerald, 2011. 2011

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43
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Understanding virtual reality : interface, application, and design


Sherman, William R., author.
Amsterdam : Morgan Kaufmann, [2019] 2019

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Understanding virtual reality : interface, application, and design


Sherman, William R.
San Francisco, CA : Morgan Kaufmann, ©2003. 2003

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45
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User involvement in virtual and augmented technologies and games for rehabilitation and learning



[Place of publication not identified] : Emerald Publishing, [2019] 2019

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46
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Utopia and a garden party



Oxford, England : Inter-Disciplinary Press, [2012] 2012

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47
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VINE.



[Bradford, UK] : Emerald, 2011. 2011

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48
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Virtual environments and advanced interface design



New York : Oxford University Press, 1995. 1995

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Virtual interaction : interaction in virtual inhabited 3D worlds



London, [England] ; New York, N.Y. : Springer, c2001. 2001

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50
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Virtual realism


Heim, Michael, 1944- author.
New York, New York ; Oxford, [England] : Oxford University Press, 1998. 1998

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