Part I: Peace -- Zing-a-Zing! -- Emergency Mode -- Scientific Spies -- The Wizard -- Section Tuve -- Choice Overload -- Uncanny Days -- Peenemünde -- Don't Slow Down -- Prying Eyes -- Escalation -- Part II: War -- Ready or Not -- No Alibis -- Dr. Jones's Raid -- The Garage -- Three Runs, Three Hits -- Into the Fleet -- New Tricks -- Cherry Stone -- A London Fuse -- AMNIARIX -- Part III: Victory -- Ski Shapes -- Ranch Country -- Chemical Boys -- Things Carried -- Wachtel is Hiding -- A Comet Gone Wrong -- "Turkey Shoot" -- Ack Ack Girls -- A Cold Winter -- Tug of War -- Downtime.
Summary
"The riveting story of the American scientists, tinkerers, and nerds who solved one of the biggest puzzles of World War II-and developed one of the most powerful weapons of the war."-- Provided by publisher.
Note
Description based on print version record and CIP data provided by publisher; resource not viewed.