Edition |
First edition: May 2017. |
Description |
viii, 292 pages ; 24 cm |
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text txt rdacontent |
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unmediated n rdamedia |
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volume nc rdacarrier |
Study Program |
MG+ RL 8.8 16.0 190555 |
Bibliography |
Includes bibliographical references and index. |
Contents |
The birth of a new gaming era -- Tomb raiders and the lost games of the ancients -- Chess: the "mad queen's game" -- Backgammon: the favored game of international pace-settlers and ancient emperors -- The Game of Life: a journey to the uniquely American day of reckoning -- The forgotten message of Monopoly -- From Kriegsspiel to Risk: blood-soaked and world-shaping play -- I spy -- Clue's billion-dollar crime spree -- Scrabble: words without meaning -- Plastic fantastic: Mouse Trap, Operation, and the Willy Wonka of toys -- Sex in a box -- Mind games: exploring brains with board games -- Rise of the machines: games that train synthetic brains -- Trivial pursuit: adults at play -- Pandemics and terror: dissecting geopolitics on cardboard -- Made in Germany: Catan and the creation of modern board games. |
Indexed In: |
Junior Library Guild |
Summary |
Renowned games expert Tristan Donovan opens the box on the incredible history and psychology of board games. With these compelling stories and characters, Donovan reveals why board games have captured hearts and minds all over the world for generations |
Audience |
Ages 16 & up. |
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Grades 11 & up. |
Awards |
A Junior Library Guild selection (JLG) |
Subject |
Board games -- History.
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Board games -- Social aspects.
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Board games -- History.
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Board games -- Social aspects.
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Board games -- History.
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Board games -- Social aspects.
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ISBN |
9781250082725 (hardcover) : 27.00 |
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