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Author Menache, Alberto, 1961-

Title Understanding motion capture for computer animation / Alberto Menache.

Imprint Burlington, MA : Morgan kaufmann, ©2011.

Copies

Location Call No. OPAC Message Status
 Axe Elsevier ScienceDirect Ebook  Electronic Book    ---  Available
Edition 2nd ed.
Description 1 online resource
text txt rdacontent
computer c rdamedia
online resource cr rdacarrier
text file
Summary The power of today's motion capture technology has taken animated characters and special effects to amazing new levels of reality. And with the release of blockbusters like Avatar and Tin-Tin, audiences continually expect more from each new release. To live up to these expectations, film and game makers, particularly technical animators and directors, need to be at the forefront of motion capture technology. In this extensively updated edition of Understanding Motion Capture for Computer Animation and Video Games, an industry insider explains the latest research developments in digital design and film, games, medicine, sports, and security engineering. This completely updated new edition tells the complete story of motion capture, including the current state-of-the-art technology, methodology, and the explosive growth of the motion capture industry. In-depth technical explanations pair text and code, to help you understand not only the fundamental tenets of motion capture, but also the reasons behind its successes and failures. This timely new edition is an essential resource for anyone producing realistic motion graphics. Completely revised to include almost 40% new content with emphasis on RF and Facial Motion Capture Systems Companion site with source code, motion capture data translator, and example files help you write conversion and motion data manipulation programs Describes all the mathematical principles associated with motion capture and 3D character mechanics Helps you budget by explaining the costs associated with individualized motion capture projects.
Contents Chapter 1: Motion Capture Primer -- Chapter 2: Motion Capture CASE STUDIES AND Controversy -- Chapter 3: The Motion Capture Session -- Chapter 4: The Motion Data -- Chapter 5: Setting Up Your Character Conclusion -- Appendix A: Motion Capture Equipment and Software Manufacturers -- Appendix B: Motion Capture Service Providers -- Appendix C: Web Resources.
Note Print version record.
Bibliography Includes bibliographical references and index.
Note Copyright: Elsevier Science & Technology 2011
Subject Computer animation.
Animation par ordinateur.
computer animation.
COMPUTERS -- Computer Graphics -- Image Processing.
PHOTOGRAPHY -- Techniques -- Digital.
Computer animation
Other Form: Print version: Menache, Alberto, 1961- Understanding motion capture for computer animation. 2nd ed. Burlington, MA : Morgan kaufmann, ©2011 9780123814968 (DLC) 2010035604 (OCoLC)641537758
ISBN 9780123814968 (electronic bk.)
0123814960 (electronic bk.)
9780123814975 (electronic bk.)
0123814979 (electronic bk.)
Standard No. C20090629895
9780123814968
AU@ 000048635174
AU@ 000050767300
AU@ 000067103540
CHNEW 001010002
DEBBG BV039827102
DEBBG BV041120311
DEBBG BV042300718
DEBSZ 367744899
DEBSZ 396682049
DEBSZ 430921942
NZ1 13761756
NZ1 13849345
NZ1 13924926
DKDLA 820120-katalog:9910110101405765

 
    
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